120°

Will there be a Homefront 2?

Back in 2011 THQ released Homefront which was a first person shooter set in the United States after an invasion from an all new super power deriving from North Korea. THQ have since sold the assets for Homefront 2, but the game is still in development.

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xploregaming.com
xPhearR3dx3842d ago

Why would you hope not? Is it going to affect you if one does come out? I personally hope another does come out. Homefront may have no had the best graphics around, but it had a really fresh and unique take on the FPS genre. Had they had a much higher budget, they could have taken Homefront a lot further.

The BP system was brilliant and purchasing things on the fly to turn the tide of battle made some very intense and teeth clinching moments.

I've never really been a huge Crytek fan, so I'm hoping the gameplay doesn't tank but only time will tell.

CanadianTurtle3842d ago (Edited 3842d ago )

That was funny bro. "A fresh and unique take on the FPS genre." The game has done nothing for the genre. And this game is going to be made by Crytek apparently.
Crytek has been known for their horrendous gameplay. They only thing their games are good for is to advertise the Cryengine's graphical capabilities

PhantomT14123842d ago

Yep I agree with CanadianTurtle. Apart from the invaded US thing seen through the eyes of civilians, there was nothing very innovative, let alone fresh about this game. I was quickly bored at how generic was its gameplay.

And graphically, it was worse than COD (even at the time of its release), and it still managed to run slower on my PC

classic193842d ago

that game was azz brah, i do say where ya thoughts go on that opinion?.

Schizoid3842d ago

Damn, I loved playing Homefront, Only 5 or 6 people in the world, played that game more than I did (at least on xbl). The 16 vs 16 match's were sweet. It had tanks, heli's, drones, it was actually a perfect blend bewteen BF3 and Black ops, it wasn't too large scale or too small. When they shut the servers down without warning, I was just lost lol... a man without a game. I do hope Homefront 2 is released. Meanwhile, KZ,BF,Panetside 2 i guess. Would like some updates on HF2 please.

Section83842d ago

@canadianturtle

I'm embarrassed that you're Canadian. You obviously have no hindsight and have terrible taste. You probably only play 1 or 2 fps games.

+ Show (2) more repliesLast reply 3842d ago
AO1JMM3842d ago (Edited 3842d ago )

Crytek owns the IP now so you will see it.

xc7x3842d ago

seriously,all of you,lol

DeadlyFire3842d ago

The answer is already yes. Its set for 2015. Likely with either EA or Microsoft publishing.

XboxFun3842d ago

Remember Frontlines: Fuels of War? That game was pretty ambitious when it first came out. I believe these guys made it too. Also this game had dedicated servers for the 360.

It was a good game and deserves to be brought back.

Ravenor3842d ago

Dedicated servers supporting 50 player matches, as well as the option for client hosting supporting 16 players. I always thought it was neat they offered both options.

MadLad3842d ago (Edited 3842d ago )

It's Cryek working on it now though.

I am going to be honest. Haven't really liked their games since the original FarCry and Crysis.
Crysis 3 was an upgrade from two, but still fell flat for me.

That said, I was actually a fan of the original Homefront. I seem to be in the minority there.

HaMM4R3842d ago

I loved the original too! Not so much the single player but I really liked the MP. I thought BP was a great idea! I think with the addition of more maps it could have been even better, but it was pretty good as it was.

Hopefully if they do make a new one (I can but hope) it will not have crytek syndrome
(Graphics > Gameplay)

AnotherProGamer3842d ago

its being made by Crytek UK which were previously Free Radical who made the Timesplitters games

3842d ago
GentlemenRUs3842d ago (Edited 3842d ago )

Please no! The last one was a mistake!

That campaign was way too short!

Ravenor3842d ago

Yeah, I can agree with you on the grounds of the campaign being short. But that hardly means the sequel would suffer the same fate, and who knows the groundwork for the MP was fairly solid already.

CanadianTurtle3842d ago

Short campaign wasn't the only problem. The story was silly. There is no way that Korea would be able to have the resources to invade America. The economy in that country is in terrible shape, and they barely even have enough money to pay off their own troops.

Plus, I remember when the game was being first advertised, the developer's ambition was to make a game that pulled heart strings and made people feel depressed about the idea of "war." They wanted to make an emotional experience.
And they failed. It ended up being another modern military FPS

Section83842d ago

And you obviously haven't played the game.

MaverickStar73842d ago (Edited 3842d ago )

I would say the chances are high. Crytek was already hired by THQ to make the sequel before Crytek aquired the IP in the THQ liquidation. I liked the Crysis games, so I would at least like to see what they could do with Homefront before writing it off.

A quick google search turns this as the third item on the search. They apparently acknowledged they were working on it a few weeks ago.

http://www.vg247.com/2013/1...

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340°

Xbox Series X: 20 FPS Boost Games With Lackluster Upgrades

Xbox Series X's FPS Boost is game-changing when it works and disappointing when it doesn't. While frame rates are often consistent, many titles make concerning sacrifices. This lost compiles 20 FPS Boost games that make major sacrifices, detailing their drawbacks.

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techraptor.net
darthv721073d ago (Edited 1073d ago )

As someone with the Series S, it makes more of an impact there than on the X. From what i have seen, if the game already supported One X enhancements, then its best to just let it be on the Series X.

Darkwatchman1073d ago (Edited 1073d ago )

But there’s also 13 games that get FPS Boost on Series X that don’t get it on Series S and another number of game that have higher framerate targets with FPS Boost on Series X than Series S so it’s actually not that cut and dry. It’s pretty disappointing on both ends. The cases where it works as intended or as people may have initially thought it would turn out are too few.

XBManiac1072d ago

If you have Series S and you use backwards compatibility... it is not comparable to Series X. Series S runs vanilla Xbox One versions because of the lack of RAM to emulate Xbox One X ones, for example. Series X is far greater improvement on BC.

1073d ago Replies(3)
gamer78041073d ago (Edited 1073d ago )

Great to have options I’ve gone back to playing dragon age inquisition and it runs superbly. Good article though detailing differences.

DJStotty1073d ago (Edited 1073d ago )

Wow, these downplaying articles are rife this week in the lead up to E3.

Funny how it is only this week these articles are surfacing, even though we knew about Series X not running upgrades from Xbox One X BC games months ago. As per article :-

"If a game doesn't run at a stable performance level, the Microsoft backwards-compatibility team can't adjust game settings or resolution to best reach the target frame rate."

Well yeah, you can not change some other developers game code, only they can enhance their own game via next-gen patches.

There is even one now on how Gamepass for PC is "broken".

Wonder what we will see next? We have had Xbox not making any money on any console ever, gamepass for PC is broken, FPS boost has lackluster upgrades, xbox division is being ran in the red at a consistent loss, gamepass has never been profitable, all in the lead up to Xbox and Bethesda's E3 showing.

Funny times, roll on E3 for me, can't wait.

Darkwatchman1073d ago

The issue with games not running One X enhancements as not as simple as you state as again, the first 2 batches had games that worked with One X enhancements. Prey, UFC 4, and Skyrim ran with Xbox One X enhancements. Then in the final batch, we got Shadow of the Tomb Raider. The issue is the inconsistency.

Microsoft taking the “exploit” away that used to exist for still running with One X code in Fallout 4. That workaround got removed which is disappointing.

“We’ve known for months”

Before the last batch of 74 games, we only had 2-3 games that lost the enhancements? So it’s actually only been ONE month that we’ve seen how much of a dramatic cut many games have had to make.

Regardless, this article exists to compile each title’s rendering set-up with and without FPS Boost. I don’t get why people are always so personally insulted when something isn’t praised to high heavens. I LOVED replaying Prey with FPS Boost because I got the best of both worlds. Also loved replaying Shadow of The Tomb Raider. Any of the games on this list however?? Not so impressive.

DJStotty1073d ago (Edited 1073d ago )

"So it’s actually only been ONE month"

https://www.ign.com/article...

Since before launch - September 2020

https://twistedvoxel.com/fp...

March 2021

So yeah, it has been known for months, 3 to be precise

All in all, the title description of "lackluster upgrades" is just the series console using the Xbox One S version of the game without the One X enhancements, to achieve the FPS boost.

Says it all when the article needs a disclaimer saying they are essentially "making assumptions"

"While this list compiles information as accurately as possible, some assumptions will be made about dynamic resolution. It is assumed that with the sheer horsepower thrown at base Xbox One code, the dynamic resolution scaler will always hit its peak even with the boosted frame rate. If a bullet-point is book-ended by saying DRS can't be discounted, it's because we didn't have enough information to make a safe claim. "

Darkwatchman1073d ago (Edited 1073d ago )

What you’re highlighting are from the first 2 batches, which my comment already addressed. It was a VERY SMALL number of games that needed sacrifices so it was safe to assume they were outliers. Now with 97 games, 20 of them using Xbox One base code(and a large portion also just being games that never got enhanced to begin with so it’s not actually 77 enhanced One X titles that keep them), it’s a much larger issue than the first 2 batches indiciated. It wasn’t until the final batch in late April or early May, that we saw just how limited the feature is and just how limited Microsoft’s lack of user choice in letting us keep the enhancements is.

Also, that first link is irrelevant because that’s about Series S, a whole separate conversation. This article and conversation is about Series X. Also, at least the article is transparent when it is making an assumption rather than many game journalists that simply regurgitate PR speak as fact, spreading misinformation. When those games revert to base Xbox One code, it’s a fact that they’re going to be using the Xbox One resolution range for that title. The assumption is whether it locks to the top-end or if it drops below the max resolution the DRS was set at for base Xbox One. For many games, we have the data to safely say it’s running at the max resolution. For others, we don’t. It’s not like the article is just pulling resolutions out of its ass.

DJStotty1073d ago (Edited 1073d ago )

I simply said the following :-

"We knew about Series X not running Xbox One X versions of BC games months ago" - Fact, regardless of how you want to spin it about batches. 20 games (the ones in the list) run the Xbox One code, like you said, but as stated by the teams themselves, this is to enable FPS boost.

It is only an issue, for those that want the FPS boost, along with the One X enhancements, for the majority, they will take the sacrifice of resolution downgrades, to play at a higher framerate, if that is what they want.

Best explained by the article itself :-

"Unfortunately, FPS Boost has hard limits because no game code is being touched. If a game doesn't run at a stable performance level, the Microsoft backwards-compatibility team can't adjust game settings or resolution to best reach the target frame rate."

So what they are essentially saying, is they can not reprogram games they do not own, to enable the resolution to be stable, along with using FPS boost, so they have to use the base code, to enable the doubling of framerate.

If they started delving and dabbling in other games source code, they will have a mightily fine and hefty lawsuit coming there way.

This will only be addressed for the 20 games in question, via a developer patch. Expect these to be fixed in due course as and when.

But to label things as "lackluster upgrades" when there is only 1 upgrade involved FPS boost, is nothing short of fanboyish.

DJStotty1073d ago (Edited 1073d ago )

In short :-

All 20 games on the list, are running at Xbox One resolution with FPS boost enabled, instead of the Xbox One X enhanced versions resolution.

This is a known issue, even when running the same games through the BC program.

Show all comments (18)
270°

TimeSplitters 2 Port Finally Unlocked in Homefront: The Revolution

A secret Timesplitters 2 port was hidden in Homefront: The Revolution and a team of people have finally worked out how to unlock it.

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techraptor.net
The-Matrix-has-you1133d ago

Cant wait to get home to try it out!!

jamesclark19911133d ago

It was only a matter of time. Fuckin' amazing!

BlackDoomAx1133d ago

Damn, I got to buy that game to play timesplitters 2 now xd

Skuletor1132d ago

Still have my PS2 copy, and a multi-tap with my PS2 for 4 player split-screen.

"Unfortunately, there's no info on how these codes might work on the PC version of the game, although it wouldn't be surprising for someone to figure it out in the near future." I wonder if the same codes would work if you plugged a controller to the PC.

90°

Homefront Easter egg designed to make TimeSplitters 2 fully playable

We've known for years that Homefront: The Revolution hides an arcade cabinet where you can play a couple of levels from TimeSplitters 2. Now, evidence has come to light that the entirety of TimeSplitters 2's campaign was designed to be fully playable in native 4K.

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eurogamer.net