Reviewer Dave Halverson, of Play Magazine and Play Online, writes:
"Okami, to me, is one of the most important games of the past 15 years. Not because it features an elegant mythological story told through a tree spirit and a bug (sorry Issun), nor because it features a mute four-legged wolf god as a savior-although both points are worthy of a moment of silence for Clover Studios. What makes Okami so timeless is an art style that transcends technology. It looks as new today as it did in 2006. And it will look as new in 2010 as it does in 2008. In rare circumstances art can actually triumph over technology. Never has that rung so true as with Okami. Presented in widescreen 480p (and I could swear it's a tad more saturated) on Wii, Nippon never looked so good."
+ In the tradition of Ico, a game like no other that will never age.
+ Completely at home on the Wiimote & Nunchuk.
- Wiimote calligraphy can be tricky.
A new Okami Shiranui Nendoroid has moved closer to the production phase. Max Factory has confirmed a June 2022 launch and opened pre-orders.
Ever since The Legend of Zelda first came into the world back in 1986, many games have tried to ape its formula in hopes of creating a similarly captivating experience.
Every so often, a character in a video game - be it hero, villain, or NPC - will need to hide their identity. Maybe they’re infiltrating an enemy compound, attending a fancy ball, or just need to rent a motorbike. Sometimes their disguises are convincing, and sometimes they are 'so bad they're good'. Game Luster's Tim Jewett looks at ten of the best (worst?) examples.
think youve missed the best one of all! using chameleon in dark souls to troll other players....had some great fun with this