DHGF: Knock-Knock’s strengths are it’s lore, world, visuals, and audio. It’s a psychological horror game that uses the primal fear of the dark and being hunted in its gameplay. It’s controls are relatively simple, but the game has some complexities that are revealed through cryptic use of storytelling. The pace or obfuscation of things may put people off. People should give it a try because the pluses outweigh the minuses. This is probably the second most accessible game IPL has put out (Cargo being the most accessible in my opinion).
EB: The Quiet Man comes out Thursday, and it both sounds and looks like a game worth acknowledgment, but that's...just about it. Now, ports? There are some damn good ports coming out this week.
Knock Knock, a developer of chat-native games and technologies, announced today that it raised a $2 million funding round led by Raine Ventures with participation from games specialists London Venture Partners, Ludlow Ventures, and Gregory Milken.
Knock Knock allows you to join a mysterious story filled with horrifying sounds and a creepy environment. While the game has a cute design with very well-made graphics, players can easily find disturbing elements as they continue playing.