10°

2008: A Great Year To Burn Some Virtual Rubber!

2008 is a new year as far as the racing genre is concerned, and it's already off to a smashing start – literally. Here's a look at what racing fans can look forward to in 2008. Once again, there's something for everyone – simulation, arcade and even some combat racing. And Sony fanboys can finally stop sulking now, because from the looks like it, the PS3 has got some heavy-hitters lining up on the grid.

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theangrypixel.com
100°

How Burnout Paradise bucked the trend and made open-world racing irresistible

Met with derision from existing Burnout-series fans at the time, Burnout Paradise remains arguably the greatest open-world racing game of all time. Here's why.

SullysCigar366d ago

I don't know why - and I know I'm probably on my own here - but I liked Takedown more. I think it was just 'different' enough to feel fresh. I also loved the destruction.

On that note, a new Motorstorm would be nice! All that mud, dust and car pieces flying everywhere blew my mind on PS3 - imagine what they could do now.

NJShadow366d ago

I loved Burnout Paradise, but Burnout 3: Takedown will always be the best game in the series, for me. Burnout 3 is arguably the most fun game ever made, with the greatest licensed soundtrack ever.

EazyC366d ago

I played through the remaster quite recently. It's not as good as I remember, but I think a lot of that is because the "open world" thing was still pretty fresh back then.

I do think there's a gap in the market for a game like Burnout. With the new gen they could really make car damage a huge selling point again.

BrainSyphoned366d ago

Paradise gave me open world burnout before I knew it was a thing.

CPTN MITCHELL366d ago

Burnout paradise remastered and original are my favorite, i got the platinum trophy for both games the nighthawk is my favorite car

Einhander1971366d ago

Personally don't give a shit for open world racers. Give me a new Motorstorm, Split second, Outrun.

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90°

PlayStation 3: chasing the 1080p dream, part three - Gran Turismo 5 and the indie explosion

From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?

In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.

However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."

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eurogamer.net
ApocalypseShadow653d ago (Edited 653d ago )

Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.

Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No

But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.

Michiel1989653d ago

thats what every company tries to do, push for people to buy their products. Are you really gonna blame them for that?

ApocalypseShadow653d ago

Not all articles are about selling. They're about informing or entertaining.

Maybe I'm supposed to watch the video instead of reading. But I shouldn't have to click. But the article lazily tells us some games did hit 1080p and some didn't. I didn't learn anything new as I own the console. Then, they push a Patreon subscription.

Are you saying every opinion, preview, review and rant article requires a push to buy something now? Tell me which sites are prone to do so so that I can avoid them in the future.

Michiel1989653d ago

not everyone played during the ps3 era. I started during snes era but loved seeing articles/videos about how gaming evolved before that.

i dont think this article is trying to push you to get that patreon sub, it doesnt for me at least. I dont think theres anything wrong putting an ad at the bottom of the article. all the regular DF videos are free already.

SonyStyled653d ago

Wipeout HD on PS3, a remake of the PS1 game was 1080p 60fps. And that released in 2007-08

Christopher653d ago

This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.

dumahim653d ago

It's more about the video. DF Retro videos are for Patreon members first, and I think the whole thing was one big video. For the youtube channel, it gets chopped up and released weekly.

ApocalypseShadow653d ago

Chris is actually right on this one. Something known already was just kind of washed over in the article. Unless you're supposed to get more in the video. If more is in the video, then more could have been said in the article.

Only thing I learned new was that they are selling a subscription. My point though is that you gain more viewers by having better articles and content.

650d ago
220°

Revisiting PS3 classic Motorstorm - The driving celebration that should never have ended

Digital Foundry : Evolution Studios' Motorstorm is one of the first, finest and most fondly remembered of launch titles for PlayStation 3. It's a release designed to answer the question posed by each new console generation: what makes a game 'next-gen'? With its robust physics engine and massive tracks, Motorstorm serves up a bold affirmative answer to this question, delivering an experience that could never have existed on prior console hardware. At the same time, the path to release was fraught with challenges that almost serve as a microcosm of the PlayStation 3 release situation itself. It was a success, however, with a trilogy of PS3 releases, plus PSP, Vita and even PS2 off-shoots.

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eurogamer.net
RaidenBlack719d ago

After Driveclub and Onrush, the dev team will now contribute to and assist with the development of the upcoming NFS.

darthv72719d ago

I would give anything to have a full compilation of the series remastered to play on PS5 with full DS support. Feeling the deformation of the tracks as you race in pacific rift or the snow laden tracks in arctic edge... that would be sweet.

MastaMold719d ago (Edited 719d ago )

Yes MotorStorm World Tour for PS5 damn it Sony make it. The Desert, Pacific Islands, The Arctic and City races.

Army_of_Darkness719d ago

Motorstorm Pacific rift was awesome! I think MotorStorm: Apocalypse was what killed the franchise due to its change of direction...

darthv72719d ago

Pacific rift is the best (IMO) but apocalypse wasnt what killed it. At least it was still somewhat of a MS game. The RC one is really a departure from the norm. None of which were bad as they were all fun in their own ways.

Army_of_Darkness719d ago

Lol! I completely forgot about the RC version.

Knushwood Butt719d ago (Edited 719d ago )

RC was a blast to play on Vita.

Apocalypse had unfortunate timing due to the 3/11 earthquake in Japan. I never got around to playing that one.

Evolution had some harsh experiences. I had Driveclub from launch and the server issues weren't that bad and certainly didn't prevent you from enjoying the game.

ABizzel1719d ago

Agree Apocalypse didn't kill it, it's just racing games in general just became less popular nearing the end of the PS360 generation as it was flooded with medicore racers and the extremely niche but enjoyable ones like Motorstorm, Blur, Spilt Second, and Forza Horizon (still going strong, but actual sales have been decent fro a racer, and often expanded by console bundles and now GamePass)

But since the PS4/XBO generation had a lack of arcade racers, it's a prime time for games like this to come back.

I've said for the longest, the additional income of PS+ Premium should be used for, Remastering, Remaking, or recreating sequels / spinoffs of classic PS franchises to launch into the service. Many PS3 games fit this mold of looking good enough that a quick remaster to 4K@60 with better texture maps would give them near PS4 quality.

Remasters: A game like Motorstorm look good enough where it can simply be remastered in 4K @ 60fps, and have better textures for mud, mountains/rock structures, and vehicles and it would hold up WELL.

Remakes: Games like Legend of Dragoon, Warhawk (could be a simple remaster also), and so many others could get remakes like FF7.

Recreates: Shorter sequels/prequels/spin-offs to other classic PS IPs like how Infamous First Light / Blood Festival (BF was a highly underrated vampire game) and Uncharted Lost Legacy. Give spin-offs to things like Heavenly Sword, The Order 1886 (1786 or 1986), Puppeteer, Tokyo Jungle, and more.

ABizzel1719d ago (Edited 719d ago )

This is also why Sone NEEDS to get PS3 emulation up and running. It gets rid of all the PS3 server farms and replaces it with software that can work on EVERY future PS console with updated coding.

At bare minimum emulation could double the resolution and framerates of all PS3 games making many of them 1440p@60fps without any real work, and a few 4k@60fps.

As for full-on remakes again updating to 4K@60fps with completely revamped textures, and an option for 1440p@60fps with global illumination can make these games shine with a new lease on life.

Also I'm still waiting on my DriveClub 1440p@60fps update 😭

ChiefofLoliPolice718d ago

Apocalypse was actually pretty good i don't think that's what killed the series. PR was the best though.

+ Show (3) more repliesLast reply 718d ago
Kurt Russell719d ago

I was late to PS3 and Pacific Rift was the first game I picked up on it... huge miss to not have one on PS4, hope it gets some love on PS5 (as well as Ridge Racer and Wipeout).

akurtz719d ago

Only driving game i enjoyed.

darkrider719d ago

Really cool franchise. It's shame it ended

RosweeSon719d ago

Never really got into it myself I remember getting it with ps3 and being a bit underwhelmed I preferred the RC version they did for vita 🙌🏻🤣

EvertonFC719d ago

Going from ps2 to ps3 was not underwhelming when I first played motorstorm, it was like nothing we'd ever seen before ?

RosweeSon719d ago (Edited 719d ago )

Each to their own didn’t like it myself. 🤷🏻‍♂️✌🏻 ;I didn’t say going from ps2/3 was underwhelming just the launch game motorstorm, bit different but hey ho.

PS3 was a slow burner for me it’s my least favourite Sony console, maybe as I had my 360 as my main at that point but yeah wasn’t impressed with first couple of years to be honest but that’s just me. Once uncharted MGS4 GT5 Last of us GTA4/5 dropped sure but launch games weren’t all that imo. Resistance was alright wasn’t as big a change as ps4 or even now ps5 for me. PS3 took out rumble and basically went HD it’s wasn’t exactly a revolutionary start. 🤷🏻‍♂️✌🏻 ;

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