510°

Epic Didn't steal Anyone's Map

A recent story has popped up about a user created map on UTIII suppository being stolen by Epic and added to the 360 version of UTIII do out later this year, however besides the actual Setting of the map the 2 maps are nothing alike, here's several screen shots proving the actual Layout and even textures of the maps are not even remotely similar.

Breakfast5869d ago (Edited 5869d ago )

lol...it looks like they put cod4's map and halo's new map together, and changed it up a bit, for one very average game.

pharmd5869d ago

but they did steal someones virginity!!!!

Kenshin_BATT0USAI5869d ago

Frankly looking at those screens makes me think that they did steal the idea from him, they look quite alike, just small changes done.

Breakfast5869d ago

They stole from the guy, cod4, and halo...way to go Epic! Now for them to steal another games gameplay...

Megaton5869d ago

Agreed Hellbringer.

The main idea for the map is identical, and the differences in execution are pretty small, mostly limited to texture and a crate being crane-lifted in Epic's map. I actually think the user's looks better, having the giant tentacles plunging into the ocean and glaciers in the background.

Kenshin_BATT0USAI5868d ago

^^^

Wow you explained my point soooo much better. I feel stupid now.

mirroredderorrim5869d ago

Even if they did steal his idea, it's their game. This one is a tough call.

DomUltra5869d ago

Oh come the ḟuck on already, they stole from the guy, and you know what's funny? EpicJon did a better job of mapping and using the textures than Epic did, sad day indeed.

Re-arranging a few things, and calling it your own is a pretty selfish thing to do, Epic, heres a royal ḟuck you!

kenshin22up5869d ago

I thought Epic stole the map from wetworks in COD4 or something.

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140°

Tech Focus - Motion Blur: Is It Good For Gaming Graphics?

Opinion is divided on this one for sure! Is motion blur good for gaming? Why do developers include it?

TheOptimist2151d ago

I hate any game that has motion blur and the first thing I do is switch off the motion blur in games. It just makes me nauseous.

XentaJones2151d ago

motion blur makes me sick... so its off.

OpenGL2151d ago

I agree with Alex here, many implementations are terrible but when it is done right it improves the experience.

2151d ago
TheSplooge2151d ago

I always turn it off. Along with depth of field.

Mr_Wilson2151d ago

Those plus vignetting, chromatic aberration, and film grain.

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90°

Let’s be Honest, DOOM Looks like the Best First Person Shooter We’ve Seen in Ages

Alex from GamersFTW writes:

“In all seriousness though, I feel like DOOM’s success will be measured by how much the game has to offer. Graphically it’s looking spectacular, and I’m sure the latest multiplayer trailer caught all of our attention. Personally, the game is beginning to remind me of those late nights playing Unreal Tournament 3, which is totally a good thing. This, in addition to the promise of user-generated content, is making DOOM look like the best first-person shooter I’ve seen in ages.”

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Shillmeister2982d ago (Edited 2982d ago )

The campaign looks brilliant, like a true nostalgia trip to the original DOOM titles of old! The multiplayer equally looks like a trip down memory lane to fast-paced and frantic arena games a-la Quake, and honestly the MP REALLY makes me want to the get game at launch to capitalise on the hype. Problem is I'm not overly fussed with multiplayer typically in games, they can get weary after a while, and buying a game solely for its MP is risky - especially on console - as it's heavily dependant on the community!

Rock to my left, hard place to my right..

EDIT: On the MP note, does anyone know if it'll have bots available, similar to Unreal Tournament 3? I still give that a quick play time to time with bots (and all the mad mutators).

c00lvilKid692982d ago

I’m exactly the same, usually multiplayer games are of no interest to me. But DOOM has sparked my curiosity, especially as someone who used to enjoy multiplayer first person shooters like Quake/Unreal. Totally understand your concerns about it being heavily dependant on the community, too. Which is just another reason they should include bots, in case the numbers need to be made up. I’m hoping the community will be good, considering the creative freedoms they’re handing over with the SnapMap thing.

2982d ago
esmittystud1012982d ago (Edited 2982d ago )

Its basically a "console" ahead, in terms of graphics, of another shooter called Homefront thats getting ready to release. LOL

wakeNbake2982d ago

Well thats just a low budget turd, no comparison at all.

mezati992982d ago

i am gonna have to agree with this

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30°

Game Music Daily Week 54

Great selections as always and they are...
Final Fantasy
Metal Gear Solid
Super Smash Bros.
Crypt of the Necrodancer
Unreal Tournament
Advance Wars
Payday 2

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