During an NYCC panel today Thief's lead level designer Dan Winfeld Schmidt said the melee was "not good on purpose" to discourage fans from ignoring stealth.
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Bro f$&k Embracer. How do companies not even understand basic concepts like “don’t count your chickens before they hatch”? And now all these peoples lives are upended because of it.
Fkn trash. They had no business buying up all those studios with house money. I been waiting so long for the next Deus Ex. All these large scale consolidations are bleeding out the industry one at a time.
Embracer Group has reportedly canceled a new Deus Ex game after two years in development and laid off some staff.
That's not a good reason at all. Either do a good melee system or don't do one at all. Doing it half assed is ridiculous and it brings down the quality of the overall game. This sounds more like an excuse for being lazy than anything. Purposely doing something half assed, and then telling you fans about it, is not a good way to convince people to have faith in the overall product. What other features did they sloppily throw together?
He clarified that they made the combat system not very fun, or rewarding to discourage people like the call off duty, or assassins creed crowd from just tanking through levels.
To be fair to the devs, The melee in all the thief games have had this theme, and very few people have complained about it.
I actually like that, I would never imagine person fist fighting their way through enemies easily; getting into a fist fight should take a toll on the player.
Yeah guys the gameplay sucks on purpose btw
It's a hard balance to make but I hope the game is good.