GRTV talked to creature combat designer Maria Aliprando about first person view, combat and post-launch plans for TESO.
"But what's really interesting in first person is, when you zoom in the world just kind of, the perception gets really close. And it feels just more visceral when you're up to close to everything. And you kind of just get lost in picking up bottles, opening chests, picking through somebody's drawer in their house. And it really drove home that feeling of an Elder Scrolls game and we knew it was vitally important. But we didn't realise until we started playing it the huge not only perception that it gives but the emotional impact that it brings to the game."
Zenimax Online Studios, the developer behind The Elder Scrolls Online, is currently working on a brand new engine for a multiplatform title.
"It’s really special to be at the ten year anniversary."
Wccftech checked out the new Scribing system coming to Elder Scrolls Online with Gold Road and interviewed Creative Director Rich Lambert.