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CVG interview: Chris Taylor looks back at his creation, Supreme Commander

Gas Powered Games' founder Chris Taylor has a stinking cold. Even though he's still his usual effervescent, enthusiastic self, the interview is punctuated by the occasional sniffle, and he has a voice that in his own croaky words, "sounds as if I've been smoking three packs of cigarettes a day."

CVG dragged Chris Taylor away from a hot Lemsip to ask the industry legend that developed Total Annihilation and Dungeon Siege, about the making of his latest success - the hardcore sci-fi RTS Supreme Commander and its follow-up Forged Alliance. Read on for the story of the creation of the universe, the problems with developing for PC, falling through ceilings, and the first exclusive confirmation of Supreme Commander 2...

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computerandvideogames.com
f7897905855d ago

Woohoo! Supreme Commander 2 with even more factions!

70°

These games deserve the VR treatment the most

From Xfire: "VR still has massive untapped potential, but finally the medium is starting to become more mainstream - here are some IPs that should make the leap."

ApocalypseShadow894d ago

Interesting list but I'd sure make a better one of most wanted.

JustSomeGuy94893d ago

I'd love a VR red dead redemption

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History of Real-Time Strategy: The Downfall (2004 - 2010)

VGChatz's Taneli Palola: "There's no question that during these years the overall popularity of the genre took a significant hit, as most games within it specialized even further by adding new elements from other types of games into their gameplay loops and consequently became increasingly niche as the years wore on.

However, this doesn't in any way mean that the period was devoid of great games. Quite the contrary, in fact. Arguably some of the greatest RTS titles ever made came out around this time, and much of this was because many developers were increasingly familiar and comfortable with adding new twists and gameplay elements to the familiar formula. As such, even when the genre's popularity dwindled, many studios were still creating excellent and groundbreaking titles almost every year, just for a smaller audience than in years past."

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vgchartz.com
Snakeeater251817d ago

those were fun years red alert star craft command and conquer well when westwood studio made good games before EA brought them like bioware...

Vegamyster1817d ago

Aside from C&C 4, the other C&C's from EA were all good/great. The genre nose dived once Moba's rose in popularity, even Petroglyph Games (ex-Westwood employees) haven't had a hit since Star Wars: Empire at War (2006), all there games got abandoned after launch.