Ian Riley, Nicole Kline, and Joshua Wise discuss Grand Theft Auto 5, Infamous 2, and Dragon’s Dogma. We also talk about brand loyalty, better known as “fanboy/fangirl”-ism, especially with the next gen approaching and companies like Sega, Bioware, and Valve making strange choices about what games they release. We also talk about and the latest news and new releases.
Sega has released its financial statement for the 2023-24 fiscal year, and profits may be up, but it's mostly not down to video games.
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
SEGA has announced Fearless: Year of Shadow, a campaign that celebrates Sonic the Hedgehog and his brooding acquaintance, Shadow.