The recently revealed Child of Light videogame has been garnering much attention due to its unusual premise and endearing art style, but its innovation runs far deeper than this. The videogame is a very modern turn-based role-playing game (RPG) design that recalls the structure of 16-bit Final Fantasy titles coupled with platform adventures. Ubisoft is well aware of this comparison, and is eager to identify the reasons behind it.
Cultured Vultures: With the different tiers of PlayStation Plus now available, we've combed through the library to find the hidden gems you should care about.
A recent content update for Bloodstained: Ritual of the Night included the chance to play as Aurora from Child of Light. Here is a review of that experience
Not sure that I want easter-puke deviant art looking crap pile inserted into an Igarashi game.
Neil writes: "Ready to embark on a new journey? One that mixes the gothic side-scrolling of Bloodstained: Ritual of the night with Ubisoft's Child of Light? 505 Games' latest crossover does just that."
Stoked for this.
Looks like that one brave chick from pixar movies
Bu-bu-but it's not made in Japan, so how can it be a JRPG?
JRPG is a genre, and this looks like an awesome entry into said genre.
I disagree and have always disagreed with the entire JRPG train of thought. A japanese RPG is just an RPG made in japan, not a genre. Japanese RPGs span as many genres as American RPGs.
There are Japanese RPGs that are turn-based, strategy, real time, first person, real time, action-adventure, D&D based, sci-fi. Those are genres.
The only distinguishing traits between a Japanese made RPG and American are the cultural manifestations and plot behind them. I doubt this game will feature Japanese aspects of either of those things.
I'm not a fan of J, W, A or any other cultural background of RPGs. I'm a fan of RPGs. By nature, a game made by people who aren't Japanese cannot be a Japanese RPG. This game is only mimicking the way some of them looked. *Braises for hammering*