Fans of traditional, "core" games are often extremely hostile towards the new wave of casual and mobile titles, and even towards the people who play them. They're keen to draw a line in the sand between these titles and "real" games and quick to portray players of Farmville, Candy Crush Saga or Puzzle & Dragons as mindless consumers of low-grade, repetitive entertainment that's utterly disconnected from and disrespectful of gaming culture and the medium's development as a form of art and entertainment.
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
I'm a hardcore gamer who enjoys excruciatingly difficult games and casual faire. Deal with it world. Deal with it hard.
Honestly though, I've grown disgusted with the whole battle between the so called "core gamers" and the rest of the world, to the point where I will rarely admit being a "core" gamer myself.
Most of these so called "hardcore" gamers hate everything, lead joyless lives, spend their time reading sales charts only for the sake of reinforcing their own personal bias, create little "hate names" for people and products they don't like, and spend more time posting online then they do playing games.
So called "casuals" just play games.
Remember all those articles about how mobile games will take over the industry and "hardcore games" as we know it will go extinct? I do. And that's where this all started. I don't judge anyone for hating on the mobile and casual games industries, because I've been there too and to some extent it's justified.
Despite all that, fact is that both sides can live side by side and neither one will cancel out the other. "Hardcore games" are here to stay and so are "casual" games. People will just have to deal with it and stop being so hostile to each other on both fronts. Or better yet, do what I did and learn to appreciate both sides for what they are.
I couldn't agree more with this article. GtaV, a core experience, is the biggest entertainment event in history, clearly core gamers are getting enough attention.The industry is constantly growing... this growth is good for everyone, especially core gamers... I don't understand the moans and groans anytime a company does something to widen their fan base. There's no reason they can't handle making core experiences and casual experiences. As a core gamer myself, i find myself occasionally dabbling into causal titles from time to time. As long as people are having fun, who cares about the lables.
If Pac-man came out today, which group would it appeal too?