480°

Rumor: AMD’s Mantle API is a direct copy of Xbox One’s low level API

AMD recently announced their new Mantle API. This API has been said to give AMD a significant advantage over their competitor Nvidia in terms of in-game performance. Anandtech speculates that AMD might be confident of this because their Mantle API is a direct copy of Xbox One’s Graphics API allowing developers to directly port their games from Xbox One to PC. Since Mantle can use Direct3D high level shader language, Xbox One’s shader will be already coded in the first place so there is not much work involved in porting them to PC.

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gearnuke.com
thrust3905d ago

This seems like great news for the xbox one

Fishy Fingers3905d ago

How does it? If anything it means easier and better PC ports of Xbox one titles and if you read the article it's already been contradicted by a bigger source:

"Update: Digital Foundry issues the exact opposite statement. According to Digital Foundry, the Mantle API appears to have much in common with PS4′s GNM API"

PFFT3905d ago

So the Mantle API has much in common with the Xbox One and Ps4's API. Thats good news to me.

JonnyLH3905d ago (Edited 3905d ago )

Digital Foundry said they're common in the idea of writing lower down, they didn't say it supports Mantle. The PS4 still uses its PSSL and LibGCN libraries like it always has done.

DeadlyFire3905d ago (Edited 3905d ago )

Well AMD made both system's GPUs. PS4/1BX both are structured around GPGPU compute. Mantle is to take the load off the CPU. So it sounds to me like its PC version of GPGPU compute API to assist DirectX and OpenGL platforms. Basically its an API for the inner workings beyond what DirectX and OpenGL themselves handle. Likely with compatibility with both HLSL, and GLSL.

P0werVR3905d ago

Wowzer!

So Sony chose x86 for porting and Microsoft went a step further and worked with AMD?!

If true, smart move by Microsoft. Probably this is why there is an NDA by the 29th.

Just speculations for now.

ShinMaster3905d ago

"Update:

Article updated with Digital Foundry info. Digital Foundry thinks the Mantle API appears to have much in common with PS4′s GNM API."

mewhy323905d ago

That it's related to both the PS4 and the bone's API is actually a good thing. As the PS4 sells by the tens of millions and the bone by the millions, AMD will be in a great position to pander this API to the devs for easier game porting between platforms. Pretty exciting stuff.

KazHiraiFTW3905d ago (Edited 3905d ago )

The new consoles both use x86 architecture like PCs. What this means is developers want to tap into the power of PCs more and are now able to use PC as the lead platform for all games and scale down to consoles, which greatly improves development efficiency. This is also the reason AMD is now able to implement this new Mantle API, which further improves the performance of PC games. This new generation is looking to be a big improvement over the last for all platforms.

Ju3905d ago (Edited 3905d ago )

This will never happen. XBox is DirectX. Nothing else. A low overhead version, none the less. But you can't bypass DX on the Xbox (one). There is no way in h..l that AMD can get below DX access to (their own) chipset without MS controlling it. Maybe that's unfortunate. But this is MS's business practice. MS controls the OS incl. the HW access.

At the same time, I can believe that AMD was involved in Sony's low level GNM library and Mantel might as well be a "AMD version" of the same thing, with the addition that it will run on PCs. At same time, Sony's API is so small, that Mantel should easily wrap around GNM. So, well, even if Sony won't offer this directly (which I doubt they will) there is nothing preventing AMD from releasing a version for the PS4.

+ Show (5) more repliesLast reply 3905d ago
Kuse3905d ago

Agreed, this seems to be like a huge plus for Xbox One.

Gimmemorebubblez3905d ago

People need to understand the following
-Mantle is not the standard, all PC games fall back on DX and both consoles have DX11.2.(1)
-Consoles have their own low level API’s that allow coding to the metal. Mantel is an API meant for PC games, that improves OPC on the CPU compared to OGL or DX.
-This is a rumor has been shot down by TechGAF and Digital Foundry

pacostacos3905d ago

ps4 doesn't have dx 11. anything its a Ms exclusive the Ps4 uses open gl

Ju3905d ago

Playstation(s) don't use OpenGL. It uses some custom library (libGCM/GNM). Sony offers a PSGL (OpenGL compatible) library out of convenience. But that's about it.

forcefullpower3904d ago

@Tooly

That just mean the console can do anything that is in the DX and OpenGL libraries and a lot more. Nothing more than a compatibility matrix. The console does not use Direct X.

+ Show (2) more repliesLast reply 3904d ago
Mike134nl3905d ago (Edited 3905d ago )

Not really console API already did and do the same thing, allowing developers to go to the bone of the console. Though it seems that mantle API seems to be somewhat dependant to AMD architecture it is open source and could even be used by Nvidia.

This could be a boom/great news for pc gamers and steam meaning more competition from pc's for the ps4 and xb1.

WarThunder3905d ago (Edited 3905d ago )

If this rumor is true, Then AMDs API will be compatible with both PS4 and X1 not only X1

http://n4g.com/news/1362393...

amnalehu3905d ago

Sounds like good news for PC.

2cents3905d ago

Foundry Vs. Anandtech

Fight Fight Fight!!!

wishingW3L3904d ago

both equally respectable, so things could get interesting with both saying different things. XD

nunley333904d ago (Edited 3904d ago )

it did till the story was updated, now its a ps4 story,zing! either way,this actually good news for pc games.

BallsEye3904d ago

AMD confirmed anandtechs article. It is for XO and PC.

https://twitter.com/AMDRade...

So I was right.

PrimeGrime3904d ago (Edited 3904d ago )

That article says this could be for both PS4 and Xbox One also. It never confirms anything or says that for a fact it is just Xbox One and PC.

It even says this. Did you even read it all yourself?

"Let’s be very clear here: AMD will not discuss the matter let alone confirm it, so this is speculation on our part."

You were far from right. Your previous comments basically say that this is only for the Xbox One and that only Microsoft could afford to use this as a fact. When none of this information has facts and again is pure speculation.

The same old grasping at straws a lot of you Xbox One fans have been doing non-stop. Sad when you can't even read the information you are sourcing, instead you all act like MisterX just picking and choosing what works for your console wars arguments.

It never actually once states it is specifically for the Xbox One as a fact.

"What’s not being said, but what becomes increasingly HINTED at as we read through AMD’s material, is not just that Mantle is a low level API, but rather Mantle is the low level API. As in it’s either a direct copy or a very close derivative of the Xbox One’s low level graphics API."

How is that definitive proof when in the previous paragraphs of that article it says this.

"Perspective #2: The Console Connection

However even with a basic understanding of draw calls and their overhead, so far we haven’t really explained why Mantle exists, and indeed the entire frame of reference that Mantle resides in requires better understanding just why it exists. If Mantle was merely about providing a new low level API for GCN, then the issue would be far more straightforward, and Mantle in most likelihood remain an underutilized curiosity. Instead we have to talk about what is not said and not even hinted at, but what is more critical than Mantle’s performance improvements: the console connection.

As the supplier of the APUs in both the Xbox One and PS4, AMD is in a very interesting place. Both of these upcoming consoles are based on their GCN technology, and as such AMD owns a great deal of responsibility in developing both of these consoles. This goes not only for their hardware but also portions of their software stack, as it’s AMD that needs to write the drivers and AMD that needs to help develop the APIs these consoles will use, so that the full features of the hardware are made available to developers."

That is why I can't even take some of these tech sites seriously. One minute they say one thing, the next minute they say the complete opposite. Why? Site hits.

... and now look the entire article was started from what Digital Foundry has said, now it has been updated, saying the complete opposite to prove my point further.

All you Xbox fans grasping at rumors, look like fools once again. Just like every idiot who told me to wait till the 26th.. Then the 27th and again it got pushed back to the 30th, now the person who even started all these rumors about this non disclosure agreement are claiming it will never come, now we have to wait years because Microsoft will hide it.

How delusional can you be to not see straight through all this crap?

When this comes from Microsoft's mouth, come back and talk about the superior technical aspects of software and hardware the Xbox One offers, until then stop making yourselves look anymore foolish than you already have as nothing in what you provided proves anything.

How about you actually read it all first.

thisismyaccount3904d ago

Xbox One dx 11.<1> gpu, dx11.<2> via software "tweaks".

PS4 "libgcm" 11.<2> gpu and 11.<2+> via software "tweaks".

Both have their LLD, and are prolly way more sophisticated than what Mantle.

+ Show (6) more repliesLast reply 3904d ago
BallsEye3905d ago

well, new series of their GPU were created in collaboration with MS, they've basicly sponsored a lot of the research. To remind you XBOX ONE deal with AMD costed MS over 3 billion! I'm sure they didn't pay that price for 1.3 tflop gpu..especially that sony paid nothing compared to that. Something must be up.

Kayant3905d ago

How were the new GPUs in collaboration with MS when it was confirmed by an Xbox engineer that PS4 and XB1 are using rebranded OEM HD7* series cards a.k.a HD8000 Sea Island---> http://www.eurogamer.net/ar...

"sony paid nothing compared to that" Semi-custom am pretty sure they paid quite a bit as well seeing as it's not a standard APU/architecture that can be found anywhere else like the XB1's.

Obviously MS paid more has their solution is completely custom from the base Jaguar architecture but they don't collaborate with AMD on the Volcanic Islands series expect you have information that says otherwise.

BallsEye3905d ago (Edited 3905d ago )

@Kayant

"it's not a standard APU/architecture that can be found anywhere else like the XB1's. "

Are you serious??? The whole XB1 Soc, whole APU and everything else is totally custom.

It was on hotchips and is on plenty of sites just write it in google. You just lost all your credibility. Get your info straight.. wtf.

http://techreport.com/news/...

http://www.pcworld.com/arti...

While ps4 got semi-custom APU XO have it a fully custom one.

http://www.tomshardware.com...

They didn't pay 3+ billion for nothing. Money that unfortunately Sony can not pay and you know it. Money always win, that's how it works.

Please stop posting lies. Misleading people is not good.

BG115793905d ago (Edited 3905d ago )

For what it's worth :
"The Frostbite Mantle used with Frostbite 3 engine powered Battlefield 4 is a new API which would be used naively instead of DirectX 11.1 on compatible Radeon GPUs to enable higher graphics performance."

"This enables upto 9 time more draw cells per seconds than other APIs such as DirectX 11 for instance by reducing the CPU over head load which is than tasked upon the GPU hardware since its easily accessible. It also allows developers to include more optimization work from next gen game consoles to PCs which in return means the benefit for PC Gamers."
In sum, not for consoles, just for PC.

http://wccftech.com/frostbi...

Ju3905d ago

"They didn't pay 3+ billion for nothing. Money that unfortunately Sony can not pay and you know it. Money always win, that's how it works. "

Makes you how MS could end up with the weaker chip after all those customizations and money spent, huh?

Kayant3904d ago

@BallsEye

Wooow how am i misleading people when I said "Obviously MS paid more has their solution is completely custom from the base Jaguar architecture"....

All I said was that Sony paid quite a bit aswell but not the same as MS because their solution is completely custom.

Re-read my comment before calling me a lair please. "like the XB1's" is there for a reason you know.

Seeing as there is no documentation that says MS & AMD worked together to make the new Volcanic Islands series GPU I don't see how am the one lying here.

Bud19143904d ago

AMD basically killed Digital Foundry's article and confirmed the Xbox rumor via a tweet.

+ Show (3) more repliesLast reply 3904d ago
Belking3905d ago

lol...you mean you hope it isn't.... Don't forget who has the 3 billion dollar deal with AMD. It's MS. As we get closer to NDA expiration we are finding out more stuff about xbox-one just like i said.

grassyknoll3905d ago

Microsoft's deal is with 3 billion over the course Xbox One, from percentage from sales of consoles over its life time, not a one time investment. That's more than the whole company is worth.

Gimmemorebubblez3905d ago

And you know what.......even though Sony spent less (which is not known), they still created a weaker system.

PsychOff3904d ago

FACE PALM.. People still going on about the NDA.. Explains why you are down to one bubble now.

DeadManIV3905d ago

glad its on PC, finally PC gaming on steam OS is where its at (along with PS4 - too many exclusives to consider not buying it)

WarThunder3905d ago (Edited 3905d ago )

That what i always say, PC/PlayStation is the best gaming combination ever!
PC multiplatforms, PS4 exclusives (from their great first party studios).

BG115793905d ago

Wait, where do people get this info? I watched yesterday AMD's conference, and this wasn't stated at any point...

Are some people trying to launch another rumour, for those few hopeful that still believe that the Xbone still has some sort of leverage against the PS4?

Plus anyone that saw the AMD's conf should know this, the mantle thing is completely unnecessary for the Xbone or any other console fixed hardware. Mantle is only necessary for PC because the hardware is different in each PC. Mantle would permit to optimize each PC in an individual automaticly to obtain a perfect optimization.
Optimization of consoles is made with system updates and good software made by the games developers.

Kleptic3905d ago

exactly...coding to the metal is the primary benefit consoles offer over PC's...as a platform...

DirectX 11.1 has some features to address this, with the ability to off-load specific cpu tasks to certain gpu's...but just like everything in the PC world, its only relevant if a developer actually takes the time to do it...which they rarely do...

This goes even deeper down the same path...just as you said...the 'fixed' nature of a console is exactly why optimization gets huge priority...the only thing fixed in gaming PC's right now...is Windows...not the hardware...

So if Dice/AMD are able to provide a decent showcase for what mantle is capable of...then great, it'll benefit PC gaming more than anything...and begin to remove the absolutely retarded overhead windows as an OS still requires during game play...but if its just another smoke and mirros type of thing, much like what dx 11.1 has been so far (all kinds of talk of features, and absolutely no credible benefit yet to consumers)...it'll quickly be forgotten...

doesn't matter how similar mantle is to either console's set of low level drivers/api's...this is NOTHING new for console coding...they've always done this, and its the main reason consoles can never be directly compared to PC hardware...but this could be very big for PC gaming...if it gets support and is used by devs...

so i'll see what happens in December...I'll have BF4 day one on PC...and get well over a month in before mantle is released...should give me a good idea of whether or not this is just more marketing...or something actually beneficial to...you know...the people that buy the games...

zippycup3905d ago

yes this is a win for Microsoft but on PC only as they have a monopoly on the PC or so i have heard might be a rumor

think the only ones that have to worry are Linux and apple maybe ??

Bud19143904d ago

Sorry but AMD tweeted that the story was an excellent description of their Mantle and linked the article. That about solidifies it as fact.

syne493905d ago

So excited for the release of these consoles. If for anything to put an end to the rumors and speculations. I want to hear about games way more than I do tech. We need to get back to discussing games not hardware.

Kleptic3905d ago

this has absolutely nothing to do with either console though...I don't know why it was even tagged for the consoles...

this is a possibly large benefit for PC gaming as a platform...addressing coding issues created by Windows...where as, windows as a platform for gaming, doesn't allow nearly as efficient use of hardware compared to a 'simpler' OS like that of a console...

regardless of what mantle ends up being, if it works, or if its supported by game makers...it has nothing to do with either console...doesn't matter which its similar to...the 'coding to the metal' feature set used for either the xbox one or PS4 HAVE to be used just to get a game running...on PC, this is more related to better utilization of existing hardware...

Show all comments (58)
180°

Why Microsoft Putting Black Ops 6 On Game Pass Is The Ultimate Test

By putting Black Ops 6 on Game Pass, Microsoft plans to gauge its growth, pricing, and monetization changes, at the cost of less game sales.

rlow17h ago

If they have follow up games that are bangers, then this strategy will work. But if it’s Call of Duty followed another dead period then it won’t last.

crazyCoconuts4h ago

From MS financial perspective I think it may be the opposite.
A year of GamePass on PC is less than the price of two full price games. For all the people that would have bought COD for $70 but instead started subbing for GP, MS will get an extra $50/year which is good.
However, for each banger that MS puts out, that's lost potential revenue because the GP sub won't need to buy it.
So it only makes sense where the new GP customers would have otherwise not spent more money with MS... Which is the case if MS puts out low quality shovelware.

rlow12h ago

If you’re looking at the short term you are correct. But if Xbox can have multiple bangers then subscriptions should increase. Which is what they want, recurring revenue.

Sonic18814h ago

I don't see it working if Call of Duty makes less money and profits over time from gamepass 🤔

blackblades3h ago

I dont understand why have it on it when we all know it sells with the name alone. Seems stupid to lose so much sales and $ just to have it on game pass. They basically shooting themselves in the foot with a already injured foot from all the other times they shoot themselves in the foot.

CrashMania2h ago

@blackblades, that's my exact point, even on xbox where most software sells poorly CoD still sells millions, but the thing is, if you don't put it on GP you kinda shatter the whole idea they've build GP up to be, they've dug this hole themselves.

I think it might tick up subscribers a bit, but warzone is already free and gets millions of players regardless of GP. But where will those extra subs come from? Xbox sales are dropping like a rock, PC gamers are very firmly rooted in Steam and will just buy it there.

Tacoboto2h ago

@black

If they don't include it on Game Pass, they lose the claim of First-Party Day-One on Game Pass, and thus would begin the slippery slope of what's-ok-to-not-include and the devaluing of the service, and further sinking Microsoft/Xbox's already tarnished reputation.

Stuck between a rock and a hard place and this move buys them time to work out more future-math.

crazyCoconuts1h ago

I still expect a price increase in GP to compensate but who knows. With all the factors in play like COD points there are too many variables for someone on the outside to predict what will happen. I assume they have a forecast model where this all looks peachy.

+ Show (1) more replyLast reply 1h ago
Garethvk6h ago

When the game does not hit 1 Billion in revenue in under two weeks they will wonder why and the next thing you know; Season Updates will no longer be free.

Noskypeno5h ago

Yup, the CEO needs a new yacht and private jet

Abear212h ago

Yeah I expect paid DLC and season pass in your face, now you are buying for a game you are renting

purple1015h ago

subscribers go up, execs celebrate win, get bonus, price goes up, subscribers go down,

execs dont care, got their bonus,

MrDead4h ago

If it works CEOs and shareholders get a payday and if it doesn't even more studios get closed by MS so CEOs and shareholders get a payday.

Elda3h ago

It will sell on PC & PS but as long as COD is for rent on Gamepass it will not sell well on the XB platform. Most folks such as myself that like COD just for the campaign would rather rent it for that month instead of paying $70 plus tax for the game.

IAMRealHooman3h ago

Your smart.
its 70 for base plus 10 to 20 for a season pass plus another 30 for there better season pass,

darthv723h ago

...now you are finally getting how to use GP. No commitments, just play what is offered. if you like it so much and want to keep a copy for yourself... you can buy it when you want to. I used to buy games based on if they looked appealing and have been burned many times on things. With this, I can try before I buy. And I have actually bought several games after having rented them in the service. It literally is like the old days of renting only you get the whole store instead of pay per rental.

Elda2h ago

I've been knowing how to use Gamepass. I sub the service yearly & I play games on the service that I don't have to pay the full price for such as Persona 3:Reload. I mostly play & pay for games on my PS5 but if a game lands on GP that I'm interested in playing & I don't have to buy a copy for the PS5 I'll definitely play it on Gamepass.

Show all comments (20)
150°

10 Biggest Xbox Mistakes of All Time (So Far)

The Xbox brand has done a lot of good over the years, but their various blunders are pretty wild to look back on in their magnitude.

Read Full Story >>
culturedvultures.com
piroh12d ago (Edited 12d ago )

Ironically number 9 can save them at this point (releasing games on multiple platforms)

ChasterMies10d ago

By “save them” you mean make more profit for Microsoft. Xbox will still be a dying hardware platform.

OtterX11d ago

You could add the naming scheme for the consoles, it just confuses customers. I know they wanted to avoid traditional numbering bc it would always be lower than their competitor, but this whole 360 then One then Series thing is confusing af. Imagine a Soccer Mom trying to figure this stuff out. I still mistakenly call the Series X the One from time to time on accident.

RNTody11d ago

Don't forget about the Xbox One, Xbox One X and Xbox Series X! Good luck to Soccer moms around the world.

S2Killinit10d ago (Edited 10d ago )

They did that on purpose to confuse and direct attention away from the generational numbering.

MS doesn’t like reminding people that they joined the industry after others had already been involved in gaming.

For instance, they called the xbox “360” to combat PlayStation “3” because they wanted to seem like “more” than “3”, so instead of xbox 2, they opted for xbox 360. Also this had the additional benefit of selling consoles to uninformed parents who might purchase a “360” instead of a “3” by mistake, or because they thought 360 was more than 3. Kind of a disingenuous move.

They have been continuing with their confusing naming patterns for pretty much the same reasons. Frankly, it fits with who and what they are as a brand.

FinalFantasyFanatic10d ago

I can understand their reasoning, but whoever came up with that naming scheme should be fired, bad naming schemes have killed consoles (I'm pretty sure it was the major reason for the downfall of the WiiU). They should have had unqiue names like Nintendo and Sega have had for their consoles, far less confusing for the consumer.

rob-GP7d ago

@FinalFantasyFanatic "They should have had unqiue names like Nintendo..."

lol, you mean:

NES, SNES
GameBoy, GameBoy Advanced, GameBoy Colour, GameBoy SP
DS, DSi, DSXL
3DS, 3DS XL, New 3DS, New 3DS XL
Wii, Wii U
Switch, Switch OLED

+ Show (1) more replyLast reply 7d ago
Cacabunga11d ago (Edited 11d ago )

Phil Spencer is the worst that has happened to Xbox.
They built a respectable brand up to Xbox one. Then this guy took over and things became a joke

Reaper22_11d ago

He still has his job. Something you can't say about Jim Ryan.

Cacabunga11d ago

Both bad execs. One is on job and one thankfully retired.

FinalFantasyFanatic10d ago (Edited 10d ago )

I didn't like either person, both people damaged their respective brands and produced worse outcomes, but Phil did save the Xbox brand from being retired by Microsoft. Although in hindsight, he should have just let it die, rather than languish in limbo like it is now.

Rainbowcookie9d ago

Yeah but the one that was "bad" didn't even affect sales.

bunt-custardly11d ago

Phil Spencer was also on the team back when 360 was around, alongside Shane Kim, Peter Moore etc. I think the damage that did the most harm was the Don Mattrick "Always Online" console (ahead of its time basically). They handed Sony and Nintendo a free-pass when that was revealed. It went downhill from there. Then the corporate machine went into full swing to try and recover. They have to a degree as a games company for the masses, and less so for the core gamer. Outside USA, the Xbox brand does not sell as well as Japanese based consoles (citation needed).

Cacabunga11d ago

Want a decision maker. The always online and TV plans was a disaster yes, but they caught up by announcing 1st party games that gamers actually kept the hype going.. until this moron took over and introduced the PC day one release.. e all know where that ended..

S2Killinit10d ago

I dont think they were ever a respectable brand, not since the beginning, when their goal was never to be involved and share in the gaming space. I think the OG xbox was an exception because MS as a brand was still getting its foot in and so the people behind that were people of the gaming industry.

FinalFantasyFanatic10d ago

The 360 was the brand in its prime though, everything went downhill towards the end of that generation. Its staple games like Halo, Forza and Gears are what kept the console relevant and afloat for so long.

MaximusPrime_11d ago

Really good video.

I remember the days with RRoD was big news on here, N4G.

Microsoft had it turbulence number of years.

Looking at the success of Sea of Thieves despite being 6 years old, time to release Halo, Forza horizon 4 & 5 on PS5. It'll help their revenue

shinoff218311d ago (Edited 11d ago )

2 of the 4 games they did already sold really well. So it's definitely going down. Idk about halo or forza but I feel those studios they've bought in the last 5 years, their coming

ChasterMies11d ago

I found this video painful to watch. Can someone list them out?

Top 10 for me from are:
1. 2013 reveal presentation
2. Bundling Kinect 2 with Xbox One
3. RRoD or why rushing to market with hardware is always a bad idea.
4. Buying studios only to close them.
5. Ads on the Home Screen
6. Letting Halo die.
7. Letting Geard of War die.
8. Every console name
9. Charging for Xbox Live on Xbox 360 when Sony let PS3 players play online for free.
10. Cancelling release of OG Xbox games after the Xbox 360 launched.

Show all comments (31)
150°

Microsoft to Add Copilot AI to Video Games

Microsoft recently revealed its plans to incorporate Copilot directly into video games, with Minecraft being the first showcased example.

Read Full Story >>
xpgained.co.uk
Fishy Fingers15d ago (Edited 15d ago )

F*** AI

"Hey Copilot, what's a good meme to prove I dislike AI".... https://giphy.com/clips/sou...

Einhander197215d ago

Two trillion dollar company that just can't wait to put as many people possible out of work as fast as possible.

It feels like every single thing they do is making gaming worse and destroying the industry.

15d ago
15d ago
15d ago
darthv7215d ago

....you know it takes people to program the AI.... right? It isnt like it is sentient. We haven't reach skynet level of situation or anywhere close to the matrix just yet.

That's next Thursday.

Einhander197214d ago (Edited 14d ago )

It takes a people to program the AI then that AI is used for who knows how many games eliminating countless jobs which only grows as AI is used for more and more game creation functions.

What you're saying is so ridiculously short sighted and truly larking any kind of understanding and foresight.

+ Show (1) more replyLast reply 14d ago
CaptainFaisal15d ago

Why all the hate? Im actually excited about this! Always wanted this kind of immersion, and an AI companion with me all the time helping me out knowing the status of my skills/inventory/progress and giving me tips on the best approach or how to craft something specific is game changing for the industry.

Hate all you want about AI, but this is just the start and I can see the potential already. You wont be complaining in the next 5-10 years about this, but rather complain if a game hasn’t implemented it.

MrDead15d ago

Yes we can't wait for the work of others to be used without the need to pay them so that MS can profit even more from the people they fire.

I_am_Batman15d ago (Edited 15d ago )

There is no chance I'd ever use something like this, especially if it's not part of the core game design, but a layer on top of it. It's way too much handholding. Many games already feel like busy work, because they don't let the player figure things out on their own. Having a real-time interactive guide defeats the purpose of playing the game in the first place in my opinion.

If this were to become the standard like you predict, we'll see more and more video games get away with bad design, because people will just be used to ask for help from the AI companion anyway.

Number1TailzFan15d ago

Well Nintendo don't need this with some of their games these days, with invincible characters, items, easy bosses etc.. they do the hand holding built in

helicoptergirl15d ago

Takes "hand holding" in games to a whole new level.

BlackDoomAx14d ago

Because human nature xD Almost every new technology had these kind of comments.

+ Show (1) more replyLast reply 14d ago
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