140°

Nvidia pledges to play nicer with Linux

Nvidia has promised to start playing nice with Linux, more than a year after project founder Linus Torvalds called it 'the single worst company we have ever dealt with' and handily just ahead of the launch of Valve's SteamOS and related Steam Box Linux-based hardware.

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bit-tech.net
UltimateMaster3874d ago (Edited 3874d ago )

http://techspy.com/news/136...
Sure, be arrogant and go off pissing everyone off, then try to make an allegiance.
PS3 was the only platform supporting NVIDIA, when Sony makes a better deal with AMD, they go off and say that the PS4 will be underpowered, blah blah, that really helps your bottom line NVIDIA.
Really, make sure nobody makes business with you again, see how that works out for ya.

Roccetarius3873d ago (Edited 3873d ago )

That's because what they said is true, and anyone with a bit of sense can see that. The only reason they went with AMD, is because they can offer an all in one package, unlike Nvidia, which would require them to make different deals for the hardware.

jeffgoldwin3870d ago

Ps4 is underpowered compared to pc, fact, get over it. They will offer a good system for the price but still, underpowered.

Nvidia is wise to align with steam now that they have the momentum. In the past Linux is less than 1% of pc users so why would they bother spending resources on that?

MadLad3874d ago (Edited 3874d ago )

If this Steam OS thing takes off and developers start moving forward with Linux development, the difference between "console optimization" and overall PC performance is certainly going to shrink.

Nerdmaster3874d ago (Edited 3874d ago )

Even after all these years, Linux has less than 2% of market share. I really don't think Steam OS will be able to change it.

I'm even guessing the Steam Box (or Steam Machine, whatever) will be just like Ouya - everybody saying "wow, it's really a game changer!" and after six months after launch everybody claiming how it could never succeed. I love Steam, but I really can't see why people would buy the Steam Machine (or even install Steam OS on their PCs and whatnot).

MadLad3874d ago (Edited 3874d ago )

If they do indeed already have AAA backing, it is very much possible. Everything said and done, Steam owns the PC market.
If there is indeed a noticeable performance boost when using this, and they make gaming with Linux a bit easier, the gamers will come.
Time will tell for this one though. If anyone can do it, it will be Steam.

I do have my doubts for the Steam Box though. They, much like consoles, would need to take a hit in manufacturing in order to bring people on-board with a lower price point. This would need to be done purely through Steam, like Sony and Microsoft, with the thoughts that they will make the cost up in games.
I don't see this happening. If not, at that point, as always, just build your own.

jeffgoldwin3870d ago

I agree with your 1-2% Linux usage, however, with people so disappointed in windows 8 + plus if steam OS makes it better optimized for gamers, you could see the tides turn in their favor.

jeffgoldwin3870d ago

Too bad big money makes good bed fellows. So now Steam/linux is in bed with Nvidia. Basic business 101, get over it.

60°
8.0

Toaplan Arcade Shoot 'Em Ups 4 Review -- Gamerhub UK

Save the quarters and blast everything to oblivion at home!

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gamerhub.co.uk
290°

Steam’s Refund Policy Change Won’t Affect You Unless You’re A Lowlife

Steam is changing its refund policy, but you probably won’t be affected

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thegamer.com
thorstein7d ago

Should have happened a long time ago. People wanting refunds after 50 hours in game.

fsfsxii7d ago

Pc gamers will take this as an excuse to pirate things

KyRo6d ago

I'm not sure why you're getting disgrees. Whilst not all PC gamers are petty, an awful lot of them are lol

Crows906d ago

Entirely untrue. Not any more petty than console gamers. The only large difference is console gamers don't have much of a choice.

Michiel19896d ago

Not sure why you're getting agrees. an awful lot of console gamers are overemotional twinks ready to go to war over a plastic box, I'll take being a pc gamer then.

Speaking about overgeneralizing much.

Nooderus6d ago

"X" type of gamer conversations are cringe

qalpha7d ago

Daily reminder that 'TheGamer' is a corporate-generated, anti-gamer, anti-consumer, clickbait web site. They are mostly A.I. generated articles that villainize gamers. They provide nothing positive and actively try to provoke and divide the community through extreme view points and politics. Do not give them any clicks.

Inverno7d ago

Only scumbags? As if people don't play their games on console put in the most amount of hours and return it to GameStop and trade it in for another game. But also how many people are actually do this? And what games have been allowed to be refunded?

DustMan6d ago

You can refund any game you've purchased as long as it hasn't been longer than two weeks, and you've played less than 2 hours. I wish they would change it to 3 hours because some RPG's have so much exposition that you may only get an hour total of complete gameplay. That's my only knock on it. I've refunded plenty of stuff I was just curious to try. I typically stay away from Early Access titles which are the only ones affected by this policy change.

Inverno6d ago

Apparently early access doesn't count, only complete games with a play early preorder bonus.

Gaming4Life19816d ago

I definitely know if I want a refund in 2 hours.

SegaSaturn6696d ago

I never liked refunding anything. Even if a film is bad, i dont want my money back. Sometimes things just aren't for me, and it's not the creator's fault necessarily.

Gaming4Life19816d ago

I feel you and i have never walked out on a bad movie cause I payed my money. I also don't refund games cause I'm a gamer and I know what to buy lol. I think having a digital refund is great.

Show all comments (15)
330°

Nvidia DLSS 3.7 drives a further nail in the coffin of native performance

Nvidia DLSS 3.7 is the latest update to the long-running AI upscaling technology, and it further shows native performance doesn't matter.

DustMan22d ago

I think hardware development is at a point where they need to figure out how to draw less power, These beefy high end cards eat wattage, and I'm curious if using DLSS & AI in general will lower the power draw. It would seem like the days of just adding more VRAM & horsepower is over. Law of diminishing returns. Pretty soon DLSS/FSR will be incorporated into everything, and eventually the tech will be good enough to hardly notice a difference if at all. AI is the future and it would be foolish to turn around and not incorporate it at all. Reliance on AI is only going to pick up more & more.

Tapani21d ago (Edited 21d ago )

DLSS certainly lowers power consumption. Also, the numbers such as the 4090 at 450W does not tell you everything, most of the time the GPU stays between 200-350W in gameplay, which is not too different from the highest end GPU of 10 years ago. Plus, today you can undervolt + OC GPUs by a good margin to keep stock performance while utilizing 80% of the power limit.

You can make the 4090 extremely power efficient and keep 90% of its performance at 320W.

However, in today's world the chip manufacturing is limited by physics and we will have power increases in the next 5-10 years at the very least to keep the technology moving forward at a pace that satisfies both businesses and consumers.

Maybe in 10 years we have new tech coming to the markets which we are yet to invent or perhaps we can solve existing technologies problems with manufacturing or cost of production.

On the other hand, if we were to solve the energy problem on earth by utilizing fusion and solar etc. it would not matter how much these chips require. That being said, in the next 30-40 years that is a pipedream.

MrBaskerville21d ago

I don't think fusion is the way forward. It will mosy likely be too late when it's finally ready, meaning it will probably never be ready. Something else might arrive before though and then it becomes viable.

Firebird36021d ago

We need to stop the smear campaign on nuclear energy.
We could power everything forever if we wanted too.

Tacoboto21d ago

PS4 Pro had dedicated hardware in it for supporting checkerboard rendering that was used significantly in PS4 first party titles, so you don't need to look to PC or even modern PC gaming. The first RTX cards released nearly 6 years ago, so how many nails does this coffin need?

InUrFoxHole21d ago

Well... its a coffin man. So atleast 4?

Tacoboto21d ago

PSSR in the fall can assume that role.

anast21d ago

and those nails need to be replaced annually

Einhander197221d ago

I'm not sure what the point you're trying to make is, but PS4 Pro was before DLSS and FSR, and it still provides one of the highest performance uplifts while maintaining good image quality.

DLSS is it's own thing but checkerboarding om PS5 still is a rival to the likes of FSR2.

Tacoboto21d ago

Um. That is my point. That there have been so many nails in this "native performance" coffin and they've been getting hammered in for years, even on PS4 Pro before DLSS was even a thing.

RaidenBlack21d ago

Don't know what's OP's point is either but ... checkerboard rendering was good enough for its time but in terms of image quality its wayy behind what's DLSS 3 or FSR 3 is currently offering.
The main point of the article and what OP missed here is that DLSS 3.7 is soo good that its nearly undisguisable from native rendering and basically throws the "its still blurry and inferior to native rendering" debacle, (that's been going around in PC community since 2019), right out of the window.

Einhander197220d ago

RaidenBlack

DLSS is as i said a different thing from FSR and checkerboard.

But you're talking about FSR 3 which probably is better than checkerboard, but FSR 3 has only started to get games this year, so checkerboard which was the first hardware upscaling solution was and is still one of the best upscaling solutions.

Give credit where credit is due, PlayStation was first and they got it right from the get go, and PSSR will almost certainly be better than it will be given credit for, heck digital foundry is already spreading misinformation about the Pro.

Rhythmattic21d ago

Tacoboto
Yes... Its amazing how many talekd about KZ2 deferred rendering, pointing out the explosions were lower res than the frame itself..
And of course, Then the idea of checkerboard rendering, not being native....
For sure, maybe this tech makes it minimal while pixel counting, but alas, seems performance and close enough , and not native now matters.....
I want to see it run native without DLSS.. why not?

RonsonPL21d ago

Almost deaf person:
- lightweight portable 5$, speakers of 0,5cm diameter are the final nail in coffin of Hi-Fi audio!

Some people in 2010:
- smartphones are the final nain in the console gaming's coffin!

This is just the same.
AI upscalling is complete dogshit in terms of motion quality. The fact that someone is not aware of it (look at the deaf guy example) doesn't mean the flaws are not there. They are. And all it takes to see them, is to use a display that handles motion well, so either gets true 500fps at 500Hz LCD TN or OLED (or faster tech) or uses low persistence mode (check blurbusters.com if you don't know what it means) also known as Black Frame Insertion or backlight strobing.

Also, image ruined by any type of TAA is just as "native image" as chineese 0,5$ screwdriver is "high quality, heavy duty, for professional use". It's nowhere near it. But if you're an ignorant "journalist", you will publish crap like this article, just to flow with the current.

There's no coffin to native res quality and there never will be. Eventually, we'll have enough performance in rasterization to drive 500fps, which will be a game changer for motion quality while also adding other benefit - lower latency.
And at 500fps, the amount of time required for upscalling makes it completely useless.
This crap is only usable for cinematic stuff, like cutscenes and such. Not for gaming. Beware of ignorants on the internet. The TAA is not "native" and the shitty look of the modern games when you disable any TAA, is not "native" either as it's ruined by the developer's design choice - you can cheat by rendering every 4th pixel when you plan to put a smeary TAA pass on it later on. When you disable it, you will see a ruined image, horrible pixellation and other visual "glitches" but it is NOT what native would've looked like if you'd like to honestly compare the two.

Stay informed.

RaidenBlack21d ago

Main point of the article is how far DLSS has come with v3.7 since 2018. If this is what we're getting already, then imagine what we'll get within next ~3 years. Yes parity will obviously be there compared to the then native rendering tech but it'll slowly narrow down to the point it'll be indistinguishable.
Something similar is like the genAI Sora ... AI generative videos were turd back when they were introduced (the infamous Will Smith eating video) ... but now look at Sora, generating videos that just looks like real life.

RonsonPL2d ago

You can improve quality but you will never be able to reach native quality in motion. The biggest part of why these upscallers are so praised is because they use previous frame data. You cannot do that without degrading latency and/or hurting the motion quality. If you put another flaw on top of it, coming from sample and hold method of displaying image, or coming from low framerate, sure, the difference between "screwed up image" vs. "image screwed up even more" may seem small or non-existent. But if you talk about gaming, not interactive movies, the upscallers are overhyped and harfmul tech for the gamers and the whole gaming industry. For example, a game designed around screwed up motion, like the TAA enabled games, will never be played with improved quality even 100 years later when hardware allows for native 16K res. The motion quality will be broken and even if you disable the AA pass, you will still get the broken image, cause the devs were designing their effects with smeary filter in mind - this is why you can disable TAA in some games today, manually, with some tinkering, but you get 1 to 16 understampled crap.
It's annoying that nobody seems to understand the serious drawbacks of AI assisted upscallers. Everyone just praises it and calling it a great revolution. Don't get me wrong. AI has its place in rendering. But NOT in gaming.

21d ago
Yui_Suzumiya21d ago

How much VRAM is standard today? My laptop has a 1080p QLED display but only an Intel Iris Xe with 128MB of VRAM. I currently do all my gaming on it but certain titles do suffer because of it. I plan on getting a Steam Deck OLED soon to play the newer and more demanding titles.

purple10121d ago

Maybe better to get a budget gaming laptop and link a dualsense to it

= Portable console with far better graphics than a steam deck! + bigger screen and able to use it for work / etc