Valve came through San Francisco yesterday showing off some new features for Team Fortress 2. Normally, a visit from a developer adding a few wrinkles to a months-old game wouldn't do much to stir attention, but when it's Valve and GameSpy's Multiplayer Game of the Year for 2007, the juices get flowing.
On display was a new game mode that hearkens back to a seminal Team Fortress Classic map, while at the same time building upon the sensibilities of a TF2 favorite. More significant, though, was the first showing of the game's new progression mechanics. In TF2, Valve is making clever use of the achievement system introduced when The Orange Box hit Steam with a system that will surely tempt the progress-starved.
17 years on from release and 5 years into a botting epidemic, Team Fortress 2 is on its knees, and it's high time Valve stepped in to fix it.
Valve has finally introduced the much-needed 64-bit support in an unexpected Team Fortress 2 update after 17 years since its release.
64 bit support is not the same as a next gen upgrade. 64 bit has been used for like 12-15 years now?
Team Fortress 2 is back with a bang, and this can be the start of a new era for the game, but only if Valve is willing to help it.
a friend and i did a medic/solder combo in spawn to see how much could be healed in 10 minutes. by his calculations it would take 277 hours of doing that to reach 10 million heal points! 5 million ok...that i can deal with (only 4 more mil for me would be needed ;) but 10 million is way to much imo.