They are two ends of the video game spectrum: the tiny, personal-sized casual game on one end and, on the other, the complex, massive multiplayer online game (MMOG) which can support thousands of players simultaneously. Rarely, if ever, do the twain meet. Until now.
The Cartoon Network is about to release a video game oxymoron ... what it calls a "casual MMOG." And it may just be the first of a trend.
Back in April 2006, Disney's "Toontown" had captured only 0.9% of the MMOG market since its launch in June, 2003, but that was enough to convince rival Cartoon Network to cook up an MMOG of its own that it planned to release this spring.
But here it is, the spring of 2008, and the release of Cartoon Network's "FusionFall" MMOG has been delayed twice, first to this summer, and now to this fall, for reasons no one at Cartoon Network chooses to discuss.
A group of dedicated fans is reviving the Cartoon Network MMO FusionFall. The dev team recently released a limited early-access test build
Wow, I had a little eddy sprite during the original fusion fall. I'm glad to see it back
MMOHut, "Traditionally, browser based MMORPGs were either text based or built using Adobe Flash or Shockwave. There are dozens of high quality browser games like RuneScape that utilize these methods, and they are still popular options. But a new platform for creating browser games has emerged. It offers developers a powerful and highly versatile all-in-one tool. That tool is Unity.."
MMOHut, "Browser games have traditionally been thought of as second-rate options for gamers who don’t have the computer hardware to handle more desirable client MMORPGs. For the most part, this stereotype has been true. Browser games consisted of text and images, and it took a whole lot of imagination to make something happen with those..."
maybe cartoon network should think about a BEN 10 game.