It's about time somebody took a healthy, competitive stab at Geometry Wars. It's been riding high up on its Xbox Live Arcade bestseller seat for far too long. Well, Powerup Forever is here to do just that, and then some, for both XBLA and the Playstation Network. From a god's eye view, you'll navigate a formidable evolving craft with the left analog stick, while using the right stick to fire in all directions.
But instead of blasting rudimentary shapes, Powerup Forever will have you coursing through an organic sci-fi environment with zero boundaries. Hope you didn't think that name was meaningless, because it accurately conveys the game's entire hook. Similar to Katamari Damacy or flOw, your ship will change and increase in size as you defeat/consume enemies. As you grow, once dormant on-screen objects become primary foes, at least until you grow some more, and dwarf them into insignificance.
Cubed3's Mike Mason recently got the chance to speak to Andrew and Philip Oliver - the Oliver Twins. The pair, creators of Dizzy the egg and co-founders of Blitz Games Studios, were happy to speak about their company's plans and divisions.
Ironically, they both seem to look like Dizzy as they got older on the header image.
A look at PowerUp Forever, an under-selling arcade shooter on Xbox Live Arcade and Playstation Network from Blitz Games Studios.
GiantBomb:
"OK, I'll stop harping on the name. It's not that big of a deal. PowerUp Forever is a pretty good dual-joystick shooter that stands out, even though there are now around a billion of these games available on various digital download services. If you felt that Flow was too soft, or that you wanted more guns in the first stage of Spore, you'll certainly dig it."
if this isn't 5 bucks it won't outsell Geometery WArs