Brian Provinciano, creator and (mostly) sole developer of Retro City Rampage, thinks consoles are actually a pretty good place to be, against the logic of those who say mobile is the only game in town.
With the release of Shakedown: Hawaii coming tomorrow, Vblank Entertainment frontman Brian Provinciano took time out of his busy schedule to answer a few questions from OnlySP.
Brian Provinciano is the founder of Vblank Entertainment, and if you love indie gems then you'll probably have heard of his previous title, retro City Rampage. A sequel, set some years later and embracing the 16-BIT era called Shakedown Hawaii has been announced so we thought we would find out more.
Retro City Rampage was a lot of fun on my 3DS. I'll buy this whenever it comes out. :)
VBlank's Brian Provinciano talked about porting Retro City Rampage: DX and his next title on PlayStation 4 & PS VIta, while there are no plans to bring Retro City Rampage: DX on Xbox One.
Loads of devs are praising PS's tools, it's a shame we aren't seeing more Vita titles.
I'm not a big fan of this game, I'm sorry that is not done well on the X1, I think it's just a matter of marketing.
I really question this title!
Microsoft: requires you to have a PUBLISHER FACT. Once you have a Publisher you now in many ways have to take advice from the Publisher who can FORCE you to change things in your game because Microsoft only deals with Publishers and Publishers want their cut so they will bow down to Microsoft to make sure they get their cut thus changing your game. Plus split game revenue.
Sony: is Indie friendly BUT they require you to FIRST submit a concept and if they do not like your concept then you are not approved FACT. Also you have to buy a PlayStation Dev kit which can cost $27,000* FACT. Plus split Game revenue.
*Note Sony MIGHT lower PS4 Dev Kit cost according to Sony!
*XB1 can be used as a Dev Kit according to Microsoft!
Mobile: Buy a Dev kit and buy a License(Apple) split revenue with Android/Apple very few restrictions.
PC: just make a Game and sell it from your website or you can use Steam and split revenue but have FREE advertisement.
or you can get the Public to pay for the development of your Game (Kickstarter) and sell it from your own website or use Steam (use Steam split Revenue).
So I do not see how Indies on consoles are easier when you can just make a game on PC and sell it YOURSELF with NO publisher, NO License, NO Dev kit cost, NO upfront cost and take in 100% of the revenue by selling it from you're own website.
Well Indies will at least get exposure to the bigger core gaming market then they ever did on PC.
This is always a good thing.
Seems like no trouble with Sony, but how much red tape will these Indie devs need to go through for XBONE?