VGU writes "Could Saints Row IV really have as profound a message as Bioshock Infinite's hidden behind a wall of sex jokes and hyper violence?
On the surface the question seems fairly absurd. One is a beautifully crafted tale of redemption set in a floating city and the other lets you beat people around the head with a dildo bat, but hear me out here. Oh yeah for the record…
SPOILER ALERT! Do not read this unless you have completed Bioshock Infinite, Saints Row IV and watched the Matrix Trilogy…or if you just don’t care about spoilers that’s fine too."
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
This is an interesting read, illusion in games when it comes to choice is always interesting.
Much like morale choices in Bioshock 1 and 2 when it came to saving and or killing the little sisters.
Comparing these games is a bold move...purple dildo.
Got the platinum for Infinite a few weeks ago. Definitely the biggest letdown of the year for me. I need to stop getting hyped for games. I should expect all games to be terrible, then they can surprise when they come out.
Bioshock always wins, end of story.
Infamous series is the worst when it comes to the illusion of choice.
Instead of forcing you to "make a choice" when the time came, the game should have asked you, "good or evil" right from the start.