Illness struck the Furious Fourcast this week and....holy crap...it cost how much to make Grand Theft Auto V? Ahem. Anyways, the crew is a man and/or woman down for episode 16 as they talk the PS Vita, PS Vita TV and PS4 announcements from Japan and what it all means from our American perspective. Meanwhile, Microsoft employees are braving Reddit and NeoGAF to defend the Xbox One and Hideo Kojima was forced to respond to controversy over Metal Gear Solid V's scantily clad female sniper.
Plus, there's also a little talk about the Robocop trailer that looks like it may end up in the barrel of horrible remakes alongside Total Recall.
And this week's Burning Question polls whether or not the newly announced iPhone 5S is enticing enough to upgrade.
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.