220°

Rayman Legends lacking content on Vita

Rayman Legends on the Vita is not quite as complete as what you would get if playing on any of the other consoles. Released to pretty much all main consoles last week, the portable version of Ubisoft’s wacky platformer lacks any of the Invasion levels found on PS3, 360 and Wii U.

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gamesreviews.com
Eonjay3894d ago

I kinda figured. It being $20 cheaper and all. Also, graphics are good but how man gigs can you cram onto that game pack.

admiralvic3893d ago

The largest PSN download is 3.3 gb, so at least 4 gb I would assume.

In either case, you also have to remember that the Vita has a smaller screen, which means a Vita game will use smaller images than the PS3. Something like 960 x 544 for the VIta and 1280×720 for 720 or 1920x1080 for 1080. However, this isn't the troubling part.

Despite Rayman Legends looking fantastic; Origins was only 1.4 gb for the PS3 version and 932 MB for the PSV version. Now some of this size difference was due to the removed MP, though the Vita also got some exclusive stuff. Regardless, I sincerely doubt that Rayman Legends WOULD be 3.6 times larger (matching BlazBlue CSE / Sly 4 in terms of the largest known Vita games) than Origins and still have cut content. I guess we will find out if / when the file size is revealed, though I suspect this might actually have to do with the Wii U version. Yeah the Vita version gets some unique content, but you still "need" the Wii U version for the full experience. Maybe this was a deal worked out with Nintendo for the delay or maybe this is "Ubisofts" way of showing the Wii U support (though they said in the same statement they supported the Vita...).

Also the $20 dollar remark is not a valid excuse. Especially when you consider Sony gave an "equal" experience of All-Stars / Sly 4 on the Vita and the Vita version of Dragon's Crown was equally awesome (actually probably better because the Vita supports cross game chat...) experience for $10 dollars less. Even some games like Disgaea 3 offer a LOT more content than the PS3 version did and still retained the $40 dollar price tag (this is also lower than buying the game + all the DLC on the PS3 would be) and the same goes for Disgaea 4.

Williamson3894d ago

Im still going to get the vita version but this does suck a little for me. Apparently the levels that are missing are the speedruns, which was really fun when I played one in the wii u/ps3 demos.

MartinB1053893d ago

Damn. I've been playing the Wii U version; just finished all the Invasion levels and they were a lot of fun. I have the Vita version on pre-order; I think I'll probably still get it anyway, but it kind of sucks that the Vita version is essentially incomplete.

Williamson3893d ago

How many invasion levels are in the game? I read online about 30 levels? Thats a lot of levels to be cut from the vita version if true.

MartinB1053892d ago

Each Invasion level is worth 3 Teensies, where the Vita version contains 85 less to collect. Dividing 85 by 3 gives you 28.333333 levels. Obviously there isn't one third of a level, so I'd guess there may be another non-invasion level missing, which is worth 10 Teensies. That would make 25 Invasion levels (5 per world does sound correct to me) and 1 standard level missing in the Vita version.

porkChop3893d ago

Well, that's one less game for me to spend my money on. I won't support crap like this.

Kingthrash3603893d ago

why is it crap? its not like a cart has 16 gigs....I think its only 4. thats why in so impressed with games like need for speed and sfvt on vita. nfs had 98% content and fit in 3 gigs while disc was 8 gig...smh peiple need to support games like this....I could understand if the 3ds version is compared to vita but we are not and as long as it plays and looks well. It should be expected that some content had to be removed.

admiralvic3893d ago

Apparently the Wii U version is only 7 gb and Vita carts go up to 4 gb I guess. While that 3 gb sounds huge (I mean it is almost twice the size!), you get a lot back when you downgrade the visuals / sound alone. Might not be enough to clear the gap, but they could have cut something less people cared about. Like the murphy stuff and wrote it off as them being nice to Wii U gamers. I mean that stuff is cool, but I rather have all the levels than the ability to control murphy with touch.

Kingthrash3603893d ago

what I think is they kept the visuals, because thay did a rayman already and if it looked worse well that would be worse...ti some. im not saying its ok to lose levels...but when compared to console which cost more to buy and has more memory...NO HANDHELD CAN COMPLETE. if it was the same price it would ve a bad thing but its $20 less....translation we are getting our moneys worth.

porkChop3893d ago (Edited 3893d ago )

It's crap because they could have kept those levels in. The Wii U version is 7GB. Vita cartridges are 4GB. When you scale everything down, downmix all the audio, remove the Wii U's second screen stuff, etc, you save a ton of space. They could have easily made everything fit if they really tried.

I would have been ok if they instead chose to just remove the 40 remastered levels from the first game, Rayman Origins. Instead of removing old content, they removed NEW content that Vita gamers haven't played yet. It's just such a stupid decision.

Edit: The digital version of Rayman Legends on PS3 is only 2.1GB, so no, this is most definitely not a size issue. It's clearly just pure laziness.

admiralvic3893d ago

@ Kingthrash360

"translation we are getting our moneys worth."

If you're going to reply to me and say something stupid, then do NOT use the pronoun "we".

Thats cool that you think you're getting your moneys worth, but I expect the full game and I expect it for $40 dollars. Plenty of other games didn't cut content (in fact most added content) and we don't need people like you telling developers we expect less for more.

"what I think is they kept the visuals"

I think you completely misunderstand my point. The Vita has a lower resolution than 720+ on the PS3, so the images are smaller. Since the Vita is a smaller screen anyway, the visuals look "as good", since they don't need as much to retain the look. Doing this will also lower the file size, which gives them more room to work around with.

Tei7773893d ago (Edited 3893d ago )

I don't think its anything to do with space. Its clear the Vita version was the last on their priority list with it being announced mere months from launch. I assume they didn't have time to port+ optimising everything. I think this admission is forgivable. it would be nice to make the speed runs available for download at a later point, even its at a minor fee seeing as the Vita version is $15 cheaper.

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YoungPlex3893d ago

Nooooooo!!!!! Oh well still getting both the Wii U version for home play and Vita version for on the go. I kind of knew that it was too good to be true. Still a great game nonetheless!

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130°

Will There Ever Be A New Rayman Game?

Ubisoft barely have a leg to stand on lately, so do they need to crack open the vaults and return platforming royalty to glory for some goodwill?

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culturedvultures.com
-Foxtrot61d ago

We need Rayman 4, they could make a great platformer game if they wanted. With the open hub levels and the like.

Better than relying on Rabbids and Assassins Creed all the time

Profchaos60d ago

Yeah agree id love a Rayman 2 style 3d platform game over another 2d platformer I know people loved legends but it never gelled with me same as Rayman 1 back in the day on PS it just felt like a average platformer with sonic and Mario offering something better on what was then last gen hardware

Terry_B61d ago

Yes..but I am sure it won't be the Rayman game fans want. Not from the company that is Ubisoft today.

mastershredder60d ago (Edited 60d ago )

Ancel is retired from games. His hoodlum/rabbid team are doing their own thing. It would not be the same if Ubisoft did.

Profchaos60d ago

Probably far more profitable to make low effort Rabbids games aimed at kids over a next Rayman

Chocoburger60d ago

Experience points, skill trees to fill up, level gating, endless menial tasks and side quests, constantly scrounging for resources. Always having to upgrade your gear. A.KA. "The Ubisoft effect".

No thanks, don't ruin Rayman's legacy.

Profchaos60d ago

Sure there will be it'll launch right alongside the next splinter cell

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80°

Rayman Legends – 10 years on from the near perfect platformer

A decade on from Rayman Legends' release, it remains a near perfect platformer, so what happened to Rayman? Will we ever see another sequel?

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thesixthaxis.com
100°

Rayman Legends - 10 Years of Legendary Platforming

Rayman Legends made its debut 10 years ago today, and has been launched on nearly every gaming platform since.

HankHill243d ago

Too bad Ubisoft only cares about live service games now. Maybe one day they'll make a new Rayman game.

Venoxn4g242d ago

Great games.. would be cool to get qn Origins remaster at least..I know that many of the levels are in Legends, but still

Outlawzz242d ago

Loved this game but wish they would create a new Rayman 3d game.