Joseph Butler-Hartley takes a look at the second act of the fantastic Kentucky Route Zero.
Gamemoir delves into some of the main themes of the wondrous Kentucky Route Zero (well, up until Act III!)
Love this game and its Lynch like atmosphere and minimalist graphics style.
Yeah it is. Fan-base is pretty great too. Always interested in new interpretations (which is where I pulled a lot of the material).
NoobFeed reports - Fans of the 2013 indie game have been waiting quite patiently for details surrounding Act III of the adventure game. With the initial act releasing nearly a year ago and act II releasing last spring, impatience is to be expected. This week Cardboard Computer released a progress update with all hopes and dreams of a release date quickly being squashed.
Kentucky Route Zero is the strangest game of the year, and it’s difficult to judge when it’s only less than halfway done. It doesn’t follow convention or logic and there is no challenge, only enjoyment and indeed bewilderment to be found. The lack of voice acting actually adds to the experience and the visuals, which convey a 2D look but often astonish with their 3D transitions, are a work of interactive art. The music is also very nice despite being understated and the sound effects add plenty of ambient atmosphere. Act I and Act II form only two pieces of a five-part puzzle. The payoff is yet to be delivered, but there are moments here – some on-screen, others no doubt taking place inside each individual player’s head – that will resonate for days after completion. Bizarre, beautiful and, more often than not, brilliant.