We run and jump with a bunny inside a vending machine for our review of XPEC Entertainment's new platformer.
"A few years ago, there was a Coke commercial that displayed the fantastical events that happen between the time when someone puts their money into a vending machine and when the soda dispenses to them. These machines housed all manner of magical creatures that worked to prepare the bottle of Coke for consumption. It was a bright and colorful commercial that evoked a whimsical sense of wonder and applied it to Coke products. XPEC Entertainment’s PSN platformer, Do Not Fall, takes this concept and runs with it."
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I am downloading Rayman : origin as we speak,
I am excited, havent played Rayman since .. damn i cant even remember Rayman 2 or 3 on PC years ago.
Might be time to pull the trigger on DS3. First 2 were good but kept hearing bad things about 3 so held off. Even if it does suck $30 isn't to bad.
GN - "The next time I get a drink out of a vending machine, I am going to imagine that there are cute creatures inside, risking life and limb, hopping through an obstacle course of falling blocks and death traps to get me my delicious drink. That is the premise of Do Not Fall, or at least that’s what I have been able to gather from my time with the game."
Upon first glance, it is not hard to see the Japanese influence in Xpec’s Do Not Fall, but it suits this game very well.