The full Final Fantasy IV interview that was published in Nintendo Power's May issue has surfaced online. It features many new details regarding the Nintendo DS remake, and Takashi Tokita, director of the original Final Fantasy IV, reveals that he is working on a new project:
"I'm currently working on an unannounced title that's being developed on a scale no different than that of the original FF4, and I hope North American gamers will give it a try."
- This is by far the most difficult version of Final Fantasy IV.
- Useless abilities from the original version (Cry, Pray, etc) have been changed significantly to make them more useful.
- The team has addressed every criticism of the Final Fantasy III remake: More detailed character, loading times, wider set of abilities, etc.
- Bosses were all rebalanced, so people who played the older versions won't be able to use "tricks" to beat them easily.
- New auto-battle system: You assign a single action for each character and they repeatedly carry out that move.
- Lunar Ruins from FFIV Advance is not included, however a New Game+ mode with additional augments and new optional bosses has been added.
- Summons are called Eidolons, as a tribute to Final Fantasy IX fans.
- Confirmed: Only 25% of the original story was used due to space limitations.
- Asano thinks creating old-school RPG's with present-day technology is going well, and Square Enix shouldn't limit themselves to just remakes.
Gary Green said: We’re finding ourselves in a similar position with the Pixel Remaster edition of Final Fantasy IV as we were with Final Fantasy III since, once again, we’ve received a slightly upscaled, more vibrant port of the original game when there’s already an expanded 3D remake available. As such, we’re playing a game which, even after its long-awaited release, still lives very much in the shadow of its remake.
If only they didn't screw ps4 owners over with a physical release. I'd have ran through this in a heartbeat.
The first one I played, it was the one that made me fall in love with JRPGs and is still my favorite to this day. A masterpiece
While FFVII ranks highly, there's more to the series than one game. Here's Chit Hot's picks for the seven best Final Fantasy characters.
A landmark RPG rich in personality, Final Fantasy IV took the series to the moon and back.
This was the game that got me to notice the series. 6 is the one that captured my heart and 7 was when it cemented it as one of my all-time favorite series. For me 4 - 9 are the best. 10... I can appreciate it and enjoy it, but it doesn't hold a candle to the classics. 12 is good too, but I can never finish it. 13... well, it's--it's a game. 15 starts off pretty strong, but then feels rushed and slapped together with duct tape and glue by the end.
I'm hoping 16 will blow away all expectations and really give us a game that rivals the classics. The trailers are doing a good job in making me think it can!
The theme of remorse & redemption still haunt me today. This game also introduced the famous Crystal Theme.
"Confirmed: Only 25% of the original story was used due to space limitations." Hmmm? In earlier interviews they were saying it was going to have more story than the original.
Glad they are making it harder though and made the FFIII engine all the better.