GameLife's Chris Kohler recently got a chance to play some Splinter Cell: Double Agent on the Wii, or as he put it: Through sheer coincidence, I managed to somehow be the first journalist to get hands-on with Ubisoft's Wii version of Tom Clancy's Splinter Cell: Double Agent.
First PLAY! comments aside, Kohler says the game looks a tad better than the Playstation 2 version... which I think means worse or the same as the GameCube, I'm not 100 percent up on my graphics conversions.
Unfortunately, the gameplay seems not to make up for the graphics.
The rest of Fisher's many, many commands are mapped to buttons all over the Wii remote -- the two trigger buttons on top of the left-hand nunchuk, the four different directions of the D-pad on top of the remote. I found myself totally confused as to what did what -- it's obvious that Sam's moves were designed with a PS2 controller in mind, then mapped after the fact to the totally different Wii setup.
Kohler says it took him 30 minutes to get through the introductory level of the game on the Wii
Game Informer - This week we're taking a look at the ambitious Wii launch title, Red Steel.
Take a look at some recent games that everybody loves to hate despite the fact that they're not so bad.
That Batman MP sucked ass, but the campaign was awesome. It had the best writing and boss fights in the series.
I agree with the addition of Lost World. It wasn't perfect, but neither was it a bad game. Heck, when you have games like Sonic 06' and Rise of Lyric, calling it a bad game would be an INSULT.
Lost World is a pretty good game and some of the levels esp early on are pretty much Genesis levels in 3D with branching paths and momentum based. The articles is one of 4 people I seen online ACTUALLY understand what Sonic is. It's not speed but momentum on Genesis.
Sadly, Star Wars: Battlefront is NOT Battlefield with a Star Wars skin. If it was, the game would be much better.
I had no idea Red Steel was hated so much. That was one of the better Wii launch games IMO. Had a lot of fun playing multiplayer.
This is a retro review of Red Steel, a launch title for the Wii by Ubisoft.
I was expecting to hear greater and better things.. Tis a shame that game co., didn't make better use of the controller.. As a 360 owner.. I'm still toying with the idea of getting a Wii, but still just sitting on the sideline and listening..