60°

Unreal Engine 3 Will Be Used To Train Armed Forces

Unreal! A gaming engine is going to be used to train our military personnel for combat!

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brianmcarey.com
pwnsause_returns3954d ago

i can imagine it now....after training, a Soldier becomes super dissapointed that there are no chainsaw Rifles in RL :/

zebramocha3954d ago

That would be nice,if we were fighting clay men or the puddy soldiers from power rangers.

pixelsword3954d ago

Didn't I do this in some Metal Gear game?

FriedGoat3954d ago

Or the soldiers wait 20 minutes before battle for the textures to load in.

morganfell3954d ago

The Dismounted Soldier System was ordered to use two engines. The article doesn't mention that. The other engine being RV4 - which is VBS3 - which is the military version of Arma 3.

Dismounted soldier will only be deployed to a handful of units whereas VBS3 is deployed across the US Army to every soldier and every simulations center. VBS3 is the simulation that will really be used to train the Army as it penetrates to every level of training.

+ Show (1) more replyLast reply 3954d ago
Rearden3954d ago

America's Army was made with Unreal Engine 2 and 3.

SlavisH23954d ago (Edited 3954d ago )

great troops get more crappy VR but congress gets a raise and we pay to send weapons to syria!

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60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

shaenoide21h ago

Easy not enough developpers to add content to the game (palworld)

Profchaos20h ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb17h ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly14h ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid63812h ago

Indie devs dont make multiplayer games?

Si-Fly10h ago

Read the article dude 👍🏻

Flewid63810h ago

Read the article. Same question.

60°

Nordic Game has just revealed the winners of Nordic Game Awards 2024

"Nordic Game has revealed the winners of this year’s Nordic Game Awards, which took place on Thursday, May 23, during NG24 Spring and streamed live from Slagthuset in Malmö, Sweden." - Nordic Game.