The developer of Retro City Rampage shares their thoughts about the whole PS4 RAM debacle that's been going on.
There are various sources debunking Digital Foundry's claim, this being one of them.
It is so awesome to see Jason back in a game. Warner Bros. Games today released a new MultiVersus cinematic launch trailer revealing Jason Voorhees from the Friday the 13th horror movie franchise and Agent Smith from The Matrix film series as playable characters coming to the free-to-play platform fighter videogame.
From school politics to ping-pong, pistols to police procedurals, let’s dive into the best that Rockstar has to offer.
The wait for Hollow Knight: Silksong has been particularly arduous, but Team Cherry can keep it under wraps for a bit longer still.
With all the recording 1080p, sharing etc. Are people really surprised that next gen console need to allocate 3 gigs of ram for the os alone?
IMO I don't want just updated ps3/360 with better graphics only, so the whole new features of their OS's is great and a step in the right direction.
All these seamless multitasking features make the experience more convenient, and that's what's all the consoles about, convenience.
Or else you just get a PC with gods know how much ram you can put in it.
I wonder what 3.5 gigs of memory are used for.
So thats another bullshit article by Digital Foundry. Who would have thought after their major screw up with PS4 recording times.
He says "atleast" in bolded which could mean its more and then he says the Digital Foundry report is not true.
Great news
Various sources confirmed that the memory split is 6GB for games and 2GB for OS, speculation beforehand was that 7GB would be for games and 1GB would be for the OS.
The 7/1 split was an assumption being passed around as a fact, it was pure speculation on the behalf of gamers.
Nothing has changed and if anything they reserved enough memory for whatever they (Sony) might have in works for the PS4 in the future.