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Retro City Rampage developer speaks out about PS4 RAM

The developer of Retro City Rampage shares their thoughts about the whole PS4 RAM debacle that's been going on.
There are various sources debunking Digital Foundry's claim, this being one of them.

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dark-hollow3950d ago

With all the recording 1080p, sharing etc. Are people really surprised that next gen console need to allocate 3 gigs of ram for the os alone?

IMO I don't want just updated ps3/360 with better graphics only, so the whole new features of their OS's is great and a step in the right direction.
All these seamless multitasking features make the experience more convenient, and that's what's all the consoles about, convenience.

Or else you just get a PC with gods know how much ram you can put in it.

iamnsuperman3950d ago

I agree multitasking is important for our next generation consoles. You really see how dated the consoles are when you have to close each programme to do something else (I know the PS3 has a very small level of multitasking but nothing worth talking about).

Being able to play a game then instantly switch something else is good. Also I love the instant switch on feature. I can't remember who it was but a developer said something along the lines of I have no idea why we see the PS3 or 360 logo when we start up the machines. We know what machine it is. This is so true.

thorstein3950d ago

UPDATE: Sony has issued a statement:

"We would like to clear up a misunderstanding regarding our "direct" and "flexible" memory systems. The article states that "flexible" memory is borrowed from the OS, and must be returned when requested - that's not actually the case.

The actual true distinction is that:

"Direct Memory" is memory allocated under the traditional video game model, so the game controls all aspects of its allocation
"Flexible Memory" is memory managed by the PS4 OS on the game's behalf, and allows games to use some very nice FreeBSD virtual memory functionality. However this memory is 100 per cent the game's memory, and is never used by the OS, and as it is the game's memory it should be easy for every developer to use it.

We have no comment to make on the amount of memory reserved by the system or what it is used for."

Based on this information, plus the new source coming forward to explain the properties of flexible memory, our take on this right now is that there is 4.5GB of conventional RAM available to developers, along with the OS-controlled flexible memory Sony describes, in addition to that.

We understand that this is a 1GB virtual address space, split into two areas - 512MB of on-chip RAM is used (the physical area) and another 512MB is "paged", perhaps like a Windows swap file. But to be clear, of the 8GB of GDDR5 on PS4, our contention is that 5GB of it is available to developers.

The good news is that the amount is static and not dictated by OS functions as we stated in our original post, making it a lot easier for developers to work with.

georgeenoob3950d ago (Edited 3950d ago )

Wow, never knew specs meant so much to PS fans. Guess it's cause there's literally nothing left for them to troll about.

NewMonday3950d ago (Edited 3950d ago )

@thorstein

this 5G number is latest flip flop from Eurogamer, Sony still never released numbers, actual developers say Eurogamer is outright false, just like the report about 7 minute recording on PS4(it's 15 minutes).

and a number of actual insiders in NeoGaf say the RAM for games is up to 6.5G. so the OS is just 1.5G

and to use common sense if Sony wanted lots of RAM for the OS they could have used 4G of DDR3+ 6G of GDDR5 and still save money, the expensive RAM cost almost as much as the APU, so 8G is their for a reason.

RememberThe3573950d ago

@newmonday: It'll be interesting to see how this plays out. I'm getting tired of people bicker about this shit but as a gamer I would like to see how this hole RAM thing really effects my games.

dedicatedtogamers3950d ago (Edited 3950d ago )

As the truth has quickly been revealed, Digital Foundry went from

"Only 4.5 Gigs for gaming" to

"4.5 Gigs dedicated to gaming, but with 1 Gig borrowed from the OS sometimes" to

"Sony said that 1 Gig is devoted to gaming, so 5 Gigs total (LOL Math) because we just noticed some extra RAM in this one place over here"

And now there are sources indicating that number is wrong, including an actual developer on PS4. Some other sources say that PS4 games using 6 Gigs of RAM are in development.

So, are all the people who jumped on this rumor willing to fess up?

Ezz20133950d ago (Edited 3950d ago )

""""Now let’s look at it closely. The rumor stated that the PS4 reserved 3.5GB, while the Xbox reserved 3.0GB. Think about how this headline then spins the story. Even had it been true, this was a difference of 0.5GB, yet the headline would make it sound like the PS4 has a massive weakness."""&am p;qu ot;

So we have well knowen Dev that confirm that they are using 6GB for their ps4 game and other dev's confirm that as well

so once again DF pull another BS one like "Ps4 can only record 7 minutes"
for the life of me i don't know why ppl keep trust DF ?!

tuglu_pati3950d ago

So lets do a recap on this

1) Digital Foundry / Eurogamer claims in an article that 4.5 GB is available for development at launch, with 512 MB / 1 GB as flexible memory

2) Various, unbanned GAF insiders have said "That article is incorrect"

3) Thuway, Famousmortimer, BruceLeeRoy, and Verendus (all unbanned) have all heard "The memory situation on PS4 is ideal and has exceeded expectations in every way." That should mean that games at launch won't be affected by any kind of restrictions in place

4) Thuway stated that some games currently in development are using 6 GB of RAM, but also implied some form of RAM restrictions at launch is not completely out of the equation

5) Kagari (has connections to Square-Enix) also agreed with the 6 GB claim

6) VBlank Entertainment (Retro City Rampage) has denied that Sony is reserving 3.5 GB of RAM for the OS

7) NOTHING is confirmed until either Sony states something or launch RAM allocations are revealed in some way

DonFreezer3949d ago

Shut your freaking mouth.Please make us all an excuse all of you ps drones and go hide in a cave.When the news come out about Microsoft using 3GB for the OS where have been?Why haven't you defended multitasking them and bashed Microsoft for using more memory for the OS?The double standard on this site is astonishing.Now it's great to multitask?So know the ram is enough but when Xbox One had that numbers it was going to suck?

AbortMission3949d ago

It's a little silly over what the dude said about start up logos on consoles. Every major electronics gadget, from PCs to smartphones do this. It's just their way of showing their brand.

SirBradders3949d ago

@donfreezer i know what your saying all this fanboy crap is annoying.

But 1. The source of information is unreliable i.e. its not from sony whereas microsoft have directly said themselves whats going down.

And 2. 5gb gddr5 ram vs 5gb of ddr3 ram is still approx 50-60% more powerful.

AndrewLB3949d ago

But I thought consoles have far less system overhead due to highly streamlined operating systems, finely tuned software, and services?? That's what all the console fanboys have been saying for months now when trying to justify claims that these "next gen" consoles will be on par with a high end gaming PC.
Right now my Win 7 system is running firefox with 9 tabs open, Avast, Malwarebytes, powerISO, Setpoint, d3doverrider, corsairlink, evga precisionX, SVP, creative console, AND of course Windows 7... and I'm only using 3gb of my 16gb ddr3-1600 system ram and 183mb of the 2gb gddr5 @ 1600mhz (dual displays @ 1200p)
Soo... the only possible reason why these consoles need HALF (or just shy of that) of their memory for the OS is because these new consoles are nothing like we've seen in the past. They're no longer specialized and are running far more complex operating systems with much higher overhead, and have become FAR more like a traditional PC in order to run all these new features.
In essence, that decades old truth that consoles can do more with less capable hardware is no longer the case. It's a shame that the PS4 and XBone were not made more powerful because quite a few PC games when completely maxed out graphics wise would still NOT be able to be run on "next gen" consoles which aren't coming out for another 4-5 months. Sounds like consoles will once again hold back PC gaming like they have this past generation.

... i'm still getting a PS4 though. Like my PS3, i'm sure it will be great for playing blu-ray's and the occasional exclusive game.

SynGamer3949d ago

To be completely honest, I was struggling to see how developers would make proper use of 7GB of RAM. I mean, games look amazing on PC and most of those only require 4GB RAM total for system, and 1-2GB of Video RAM. So even if the PS4 has 6GB of RAM for games, that's still plenty.

Heck, the PS4 could have 5GB of RAM and I'd still be OK with that, IF IF IF it means the OS isn't laggy like the PS3 currently is.

President3949d ago

For christs sake, the Digital Foundry article is bulshit, the PS4 OS doesnt need 3GB. Here is one source telling you its bullshit, why do you still decide to believe lies?

devwan3949d ago

@AndrewLB

"Right now my Win 7 system is running firefox with 9 tabs open, Avast, Malwarebytes, powerISO, Setpoint, d3doverrider, corsairlink, evga precisionX, SVP, creative console, AND of course Windows 7... and I'm"...

Sat behind your desk like Spiderman Boss mast^H^H^H^H trolling consoles fans on N4G? Yep...

Ju3949d ago

We fight over how much RAM the games will use, but overlook this line:

"allows games to use some very nice FreeBSD virtual memory functionality"

This is particularly interesting because it actually breaks the memory boundary all together. For example this is how ND implemented a "virtual VMEM" in Uncharted (and probably later Last of Us). In one of the post mortem they described using a system where the basically use 768MB "virtual video memory" on the PS3. This is basically the same thing but available on a system level to every developer - control able from the game.

No matter if it's 4.5GB or more, it basically allows the app to allocate as much memory as it wants and uses efficient caching to the fast 4.5GB "buffer" to page out memory to the HDD - not sure if those "512MB flexibel memory" rumors are true, but if so this would be a fast cache, while the rest would be application controlled (to make sure the pager doesn't swap out memory). At least that'll be my best guess.

Imagine a huge open world game where the "pager" swaps out the current level to the HDD. This is totally automatically handled by the OS.

Ritsujun3949d ago

Who let the G-n00b out?

+ Show (13) more repliesLast reply 3949d ago
cyguration3950d ago

If I want to multitask I'll get a PC.

iamnsuperman3950d ago (Edited 3950d ago )

I could also get a smartphone as well but that isn't the point

InTheLab3950d ago (Edited 3950d ago )

So you never sat there wonder why you have to exit out of a game you're currently playing to view your game list on the 360?

Or pull up the web browser on the PS3 in the middle of a game?

There's at least a dozen cases where I'd kill to have multitasking on current consoles.

manaxknight13950d ago

when i multitask, i use a pc

N4Flamers3950d ago

I usually use the browser on my phone while a game is loading. It's faster than my ps3 browser and internet explorer but other than that I play the game that's currently on. I'm looking forward to load times being reduced.

nirwanda3949d ago

@inthelab
Whay would you want to surf the net while gaming.
Be honest if you had the choice between having better looking games by having much more room for textures or being able to instantly surf the net, which would you choose.
Personally I couldn't care less about loads of multi tasking and it wouldn't be that hard to have the consoles in a low power mode to keep the game in memory while keeping the game still there.

nirwanda3949d ago

@inthelab
Name some multi tasking features you would rather have at the expense of better games.

bjmartynhak3949d ago

@InTheLab
"So you never sat there wonder why you have to exit out of a game you're currently playing to view your game list on the 360?"
If I go to a game list, it is because I don't want to play the game I was playing before

"Or pull up the web browser on the PS3 in the middle of a game?"
I use a PC to browse. Like... mostly everybody

Thehyph3949d ago

@bjmartynhak

I guess you don't want background downloads or full store capability while gaming, either.

I have a Vita and it multitasks like a boss. It does it better than both my piece of poo Asus 1215N netbook and my Samsung Galaxy SIII. The browser is not as good and it doesn't have the apps, obviously, but at least it doesn't dump the ram. If they bring this level to ps4 I'll be happy.

Ju3949d ago

It's the 21st century. Really, some background services should be available and necessary.

E.g. entering the PS store to buy DLC without leaving the game. Storing game play videos and not "unloading" the game - e.g.:

- store, edit, publish continue playing.
- Pause game, "stream" (and remote play) friends game, continue own game

Plenty of use cases, 8GB is plenty and plenty of cores available. I am glad Sony is making this much more dynamic than before.

malokevi3949d ago (Edited 3949d ago )

"if I want multitasking". lol. Case and point.

If I want money... I'll get a job! But hell, what sort of person wants money?

Ritsujun3949d ago

Yup, go do your beloved MT on PC/smartphone/tablet, iamnsupersissy.

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dedicatedtogamers3950d ago (Edited 3950d ago )

"Or else you just get a PC with gods know how much ram you can put in it."

PCs have their own limitations too. I have 16 Gigs of RAM crammed into my PC but 32* applications are still limited to 4 Gigs of RAM at a time (even many modern games like Skyrim have this limitation).

As for me, I'm warming up to the notion of multitasking on consoles and I have to own up and shut up about the grief I gave Microsoft in the past about TvTvSports. I may not - personally - be intrigued by TvTvSports but the multitasking and "instant resume" and features like THAT that X1 and PS4 will have? I'm geeked.

dark-hollow3950d ago (Edited 3950d ago )

I know about the ram limitations with PC and I agree with what you've said.

My point is, the extra ram for the OS can also benefit the gaming experience. Streaming games while chatting with a friend who's playing another game. Joining instantly to gaming sessions. Seamless multitasking. Possibility of pausing a game while browsing the psn store then jump back right in the game without any delay. The possibilities are endless as long as you dedicate a healthy amount of ram, and even they can always optimise the OS later on to free up some ram for gaming purposes.

It's not necessarily only about non gaming related stuff like watching movies or browsing.

dedicatedtogamers3950d ago

I simply brought up the PC limitation because some people (not necessarily you) believe that a PC can use all of that extra muscle strictly for gaming. In many cases, it cannot.

But yeah, however much RAM ends up being devoted to these "background" functions remains to be seen, but I hope it makes the overall gaming experience smoother. Accessing the XMB while in a game was a sluggish nightmare, but then Sony comes out with Vita which has excellent multitasking, so we'll see I guess.

Personally, something I love about handhelds is that I can "sleep" them and resume my game on the fly. When I heard PS4 would have this feature (MS also announced a sleep mode iirc) I was geeked beyond all geekiness.

pete0073949d ago

What limitations youre Talking bout?
Ignorant fool!
Even a 32 bit executable on a win8 4gb ddr3 coupled With 2 or 3 gb vram puts To complete shame any console out there. Pc games run at native resolutions, not upscaling tricks, With Mutch higher detailed textures.
The only thing i thank on the new x86 architecture is the fact that all Pc games Will become 64 bit native

Bigpappy3949d ago

They limit the games to 4 MEG for optimal performance, because that was the standard Mid range PC's were shipped with. It is a design choice.

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3950d ago
BallsEye3950d ago (Edited 3950d ago )

to remind you all XO has flexible OS ram too/ Up to 7 GB can be given to a game. Read up about hypervisor in 360.

Furi173950d ago

The 15 minutes video buffer is not going to be stored in a 176GB/s memory, when in could be stored in a cheap 1GB 20MB/s flash chip or directly in the HDD.

Stop saying this shit.

fr0sty3949d ago (Edited 3949d ago )

I encode video for a living (I own a media production company). Typically even the most demanding encodes (1080p H.264, which is very likely what PS4 is saving it's videos at.) do not exceed 1GB of RAM usage, and that's with the encoder set to it's slowest, highest quality setting.

That isn't mentioning the fact that Sony has dedicated encoding hardware in PS4 that prevents that recording from impacting gaming or OS performance. From Eurogamer:

"Sony wants to give gamers the tools to allow anyone to live-stream their own gameplay. The PS4's internal video and audio encoders allow gameplay to be compressed and transmitted over IP with no impact on CPU, GPU or RAM."

yeahokchief3949d ago (Edited 3949d ago )

This guy is awesome. Really like how he opted to release RCR on the Wii even tho he lost money on it.

I don't see what the big freaking deal is. Nothing even comes close to using 8 and nothing is final yet.

Gameinformer isn't exactly known for their gaming expertise. They write articles for kids who got a free magazine when they traded in their old games and repost news from other sites.

Not exactly teeth cutting journalism! Bunch of no class IDIOTS.

fr0sty3949d ago (Edited 3949d ago )

"Even HAD it been true, this was a difference of 0.5GB,"

He pretty much debunked the rumor right there without even having to violate his NDA. You can tell he was tip-toeing his way around the issue so as not to break any non-disclosure agreements, but in the end he exposed the truth. It may be true these consoles' operating systems may use UP TO that much RAM, that does not mean that the games cannot ever access any of that RAM (at least on PS4, not so sure about XB1).

When you have developers saying they are still trying to figure out ways to use all the available RAM and bandwidth PS4 offers, or saying the PS4 version of games that also appear on PC will have the same resolution textures as the PC game running on max settings, it doesn't paint the picture that they are having to grapple with tight memory restrictions.

Someone saw a chance to write a sensationalist headline. They were given an inch and ran a light year with it. In the end, one massive fail.

Doctor_Freeman3949d ago

I don't think a certain number of memory needs to be allocated to any one source, like on PC you have a total number of ram and the system uses what if needs along with any other programs or games.

Me I have 8GB, Windows 8 uses between 1-1.5GB, the rest is freed up for anything else.

turgore3949d ago

A console is to play games, not record videos of you playing games. Youtube is full of gameplay videos already.

+ Show (7) more repliesLast reply 3949d ago
pedrof933950d ago

I wonder what 3.5 gigs of memory are used for.

Angeljuice3949d ago (Edited 3949d ago )

Remembering three an a half laughs?

Edit (sorry, I thought you said giggles).

fr0sty3949d ago

3.5 gigs is not reserved at all times for just the OS, that's what he was trying to clarify without violating his NDA with Sony.

majiebeast3950d ago (Edited 3950d ago )

So thats another bullshit article by Digital Foundry. Who would have thought after their major screw up with PS4 recording times.

He says "atleast" in bolded which could mean its more and then he says the Digital Foundry report is not true.

Fireseed3950d ago

The point of his article wasn't to say it was or wasn't true. It was to say avoid sensationalist headlines, and that everthing is going to be ok. No matter how much space the X1 or PS4 OS take up from the RAM, it can always be fixed and optimized later via software updates.

majiebeast3950d ago (Edited 3950d ago )

No he is avoiding the NDA in a clever way. He cant talk specs but in a clever way he did why else bold those parts, especially at least. He could have just said as much as xb1 but he said at least and then bolded that. "Even had it been true" is him saying the information is false why didnt he just bold "Even had it been true, this was a difference of 0.5GB" because thats important info if he wanted to just point out sensationalism.

Fireseed3950d ago

Dude you're going DaVinci code for something that shouldn't matter to you to begin with. Buying a console isn't like buying a PC. With a PC it might matter cause it can influence your performance in game. But with a console you buy it, and you get what the devs give you. You have NO say over performance.

Arai3950d ago (Edited 3950d ago )

Various sources confirmed that the memory split is 6GB for games and 2GB for OS, speculation beforehand was that 7GB would be for games and 1GB would be for the OS.

The 7/1 split was an assumption being passed around as a fact, it was pure speculation on the behalf of gamers.
Nothing has changed and if anything they reserved enough memory for whatever they (Sony) might have in works for the PS4 in the future.

pacostacos3950d ago (Edited 3950d ago )

links please?
All i have seen is that its five locked for games for now with 3 set aside for the Os from the Og eurogamer report an updated version of the 4.5 locked with 1gb set aside in case devs needed it.
If its 6 thats better.

pacostacos3950d ago (Edited 3950d ago )

idk if i can trust neogaf at this point the whole site has been one huge clusterf%#% for missinformation concerning this. rumors are rumors even from "trustworthy" neogafers. I need sony to confirm!

Arai3950d ago (Edited 3950d ago )

Knock yourselves out:
http://www.neogaf.com/forum...

3 insiders have confirmed it on GAF and have a good track record to back up their claim and then there's the handful of developers on Twitter debunking DF's article.

Spurg3950d ago

It's official guys 6GB for games...thx for the link Arai.

BitbyDeath3950d ago

Thanks bubble up for the link.

MasterCornholio3949d ago

Only 2GBS for the OS? That isnt bad at all.

:)

Anyways i knew something was extremely fishy with eurogamers article since the XBOX One is designed to be an all in one device which is why its only logical that the XBOX Ones operating system takes up more system memory than the PS4.

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Grap3950d ago (Edited 3950d ago )

well i guess now i know how rumors start. 6/2 my a$$

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