Eurogamer writes: "If you're going to play Serious Sam, Croteam's riotous PC/Xbox FPS, through to completion, it's hardly going to leave you with any thorny existential questions to ponder. It's a game that's giddying in its simplicity. Several billion (well, many dozen) enemies spawn and charge/shoot at you, and you shoot back at them, endlessly circle-strafing and pumping the trigger in a gloriously dumb haze of gunfire and death yelps. And that's it, over and over, for the entire game. Zero subtlety. Minimal variation. On paper, it's deafeningly flat. It's the action-hero equivalent of LOLspeak. So, if you play Serious Sam through to completion, you are actually left with something to ponder: what the hell am I doing?"
Digital Foundry : Serious Sam is a classic PC shooter that's celebrating its 20th birthday this year - and software engineer 'sultim-t' has delivered a fully path-traced mod, similar to Quake 2 RTX. So how does it look and how well does it run? Alex checks it out.
Again, sure there are scenes where path racing looks realistic, but I just don’t know if it really looks better. And most of all, is it worth it everything considered (performance hit, heat and power consumption increase, hyper realistic lighting in a cartoon game.)
I really like this new lighting and metalish looks. Hopefully it just gets better and better. Btw, 20 years of Serious Sam development, damn. That's huge for not that big developer team.
Because... America – f*ck yeah!
I don't remember if you save the world in that game but Urban Chaos: Riot Response was one of the most american games back in the day, I've never even been to the country and that game was still rad.
Player 2 looks a the benefit of playing those games that are style over substance and how that can sometimes be exactly what the doctor ordered.