Bethesda, the developers of The Elder Scrolls IV: Oblivion, have unveiled their latest title. Rogue Warrior is an FPS which Bethesda hope will be able to challenge the Ghost Recon series in the counter-terrorism genre. The game will be powered by Unreal Engine 3 and is being developed by Zombie Studios, the team behind Xbox title Shadow Ops: Red Mercury.
Like any console, not every release was going to be a hit, and the PS3 certainly had its fair share of stinkers.
turning point had a really great story / concept... it just was very generic in its game play.
Oof! yeah, Ride was a huge fumble they tried to market twice.
Haven Fall of the King was dog-shi7-tastic and should be a runner up to some of those.
I'd even nominate Legend of Kay. Heh Haze... there is no excuse for that one (just pretend Haze did not happen).
Many developers try to copy great games and they often fail miserably. These are some video game rip-offs that are hilariously bad.
Every battle royale and soulslike. Every cartoony live service game with dancing
GF365: "Among all the well-received and beloved video games, there are some that are horrendous. Here are our picks for the worst big budget games released since 2010."
Anthem; I'd forgotten that game existed. I remember thinking the trailer was BS though; turns out I was right.
"Worst big budget games" and immediately lists Genshin Impact, a game that has $4 billion in revenue.
I havent played Genshin Impact and Mafia 3 was alright. The rest though I kind of agree with.
I loved the 1st Kane and Lynch and I could not understand how the 2nd game was as bad as it was.
...but I want Elder Scrolls! :)
Don't you have Elder Scrolls on PC or the Xbox 360?
This sound like a very intresting game. I look forward to a trailer. I enjoyed GRAW so if the gameplay holds up, I'll buy it. Also I'm glad it is being done on the Unreal Engine.
Here is a quote from the article:
"When playing in Multiplayer, the two opposing teams will be able to "build" the map which the game is played on. Each map is made of three different sections. Both teams choose one section of the map and the final centre section is randomly chosen". Cool.
I see that the aid of Zombie Studios as more of a weakness than an advantage, but that's just me. My friend left shadow ops at my house and it makes a better frisbee than a game.
I love my ghost but competition for it is welcome.