Thatgamecompany's games aren't necessarily ones you would associate with violence. In a recent interview, designer Jenova Chen pointed out that no one appeared offended by his game's use of violence because it was used to better tell a story and that "a world without conflict is very hard to render to be real."
BY JOHN: As winter approaches, I find myself searching out "cozy" games that I can play when I need a break from the high-octane action and intense competition found in most modern games. If you're feeling a little jaded by mini-maps covered in icons and a list of quests and side-quests a mile long, I have the perfect game for you. A serene masterpiece for those looking for a port in the storm.
That game is Journey.
The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.
Jenova Chen told us about the development of the game.
I love violence :)
Not in real life, just games and movies. Why? Because I know that watching a movie about cannibals is just that. A movie. I have never been tempted to try any of the sick stuff I watch. I watch the worst movies you could possibly think of just so that in case something like that does happen in real life, it won't even phase me.
Glad to see that Chen isn't limiting himself.