The PlayStation Portable has become quite the role-playing gamer's system as of late. Square Enix's Crisis Core is making big waves right now, but the string of good quality strategy RPGs have been the real highlight. Final Fantasy Tactics: The War of the Lions, Jeanne D'Arc, and Disgaea: Afternoon of Darkness have all managed to keep fans immersed in portable strategy bliss for some time, and the Wild Arms series first departure from standard, turn-based RPG gaming looks to continue this run.
After five series games, Media.Vision has shown that they know how to make an American Old West Japanese role-playing game -- they're the only ones who do it. But this is the first true tactical SRPG in the series, as well as the first portable game. It does take the hexagons from the battle systems of Wild Arms 4 and 5, but throws out the rest in favor of classic 2-D strategy gameplay.
Does Wild West sci-fi make for a good tactical SRPG? Does Wild Arms XF continue the run of strong strategy games for the portable? Most importantly, does this game still have that whistling song?
The latest issue of Weekly Famitsu Sony Computer Entertainment Producer Kentaro Motomura expressed the will of bringing the Wild Arms franchise to the PS4 and PS Vita, while Sony just published cossover illustrations between Wild Arms and Toro/Kuro.
I would like a new Wild Arms game! I also hope they make a new Shadow Hearts game. I miss the PS1-PS2 JRPGs reall... :(
I know Sony published a couple of their games but does Sony own the IP or does Media Vision?
RPGFan - "Over the years, those of us who love RPGs have spent a lot of time with Sony's consoles. The PlayStation 2, for example, was the undeniable king of home consoles for RPGFans of its time. However, when it comes to handhelds, the PlayStation Portable faced an uphill climb from the day it was released. In Japan, it came on the scene just 10 days after Nintendo's DS, but the gap was three months longer in the US. And although both consoles had great features, the DS went on to outsell the PSP two to one."
To be honest I was expected something better from RPGFan & disappointed very hard at the end.. for example Crisis Core on No3 is outrageous & completely ridiculous choice... & then we have Kingdom Hearts which I can't even call rpg on No8.. tragic nothing else to say many other wrong selection no reason to mention them all & it's pointless this list is simply teribad, at least they put Trails in the Sky high enough this I'm sure is something most ppl agree with.
Weird list... Some games just shouldn't be on there, like (I might grilled for this, but) Star Ocean 2, and Lunar. Those games are seriously overrated by the rpg community.
Tales of Eternia and Breath of Fire 3, although ports, should really be on there. And what about Dissidia? It's got a ton of rpg elements to it, and certainly takes as long as any rpg to fully complete.
Also I never played Trails in the Sky, but that girl looks EXACTLY like Kid from Chrono Cross.
Let us Cling Together cannot touch FFT. Besides that, it's all games I wish I played
GWN reports:
''The battles in Wild ARMs XF take place on multilayered maps divided into hexagonal playing spaces. The characters in your party and the opposing army take turns (starting order based on an agility rating) and move and attack on the hexagonal grid. There are the usual basic tactical caveats: increased attack power from higher ground, bonuses for surrounding an enemy, and area of effect attacks. A unit's facing direction has no tactical bearing, however; an attack from a unit's rear will simply make the unit face its attacker.
A job system provides XF with its strategic depth, at least in theory. Most characters can change classes before entering battle, giving players a wide spread of tactical options for each battle. Or at least that's how the job system should function. Instead, each mission's objectives are set up in such a way that almost every character in your party must be configured in a certain way for success to be even possible.''