180°

Here's why Nvidia's $299 Shield gaming handheld is a steal

My gut reaction to seeing the $299 price tag of Nvidia's Shield gaming handheld: way overpriced.
And that was after Nvidia cut the price of the Android-powered device -- which will be available June 27 -- by $50 on Thursday.
But in reality, the Shield may end up being a relative bargain for folks who want a dedicated gaming device. It comes down to the video games available on Android. Many are free, or cost 99 cents. An "expensive" game would run you $10.

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NameRemoved00173980d ago

Or wait for the new transformer prime with way better specs like 1600p screen but it still has a tegra 4 so it can do everything this failure can.

Dasteru3980d ago (Edited 3980d ago )

Of course it has better specs, it's a full size tablet.

That is like calling a laptop a failure and saying you will wait for a new desktop PC.

Also the Transformer Prime was $600 at launch, as will be a new one.

@2pacalypsenow:

To play better Android games than your phone can handle, with proper gaming controls, and to play PC games on the go.

NioRide3980d ago

But it doesn't have better specs, *outside of the screen*

They will have the same cpu/gpu, and most likely the same ammount of memory. And since both provide expandable memory the Shield is the one that is better off since it already has a controller with it, and you aren't required to sync one up.

Bigpappy3979d ago

Put windows 8 on it at that price, and I will snap one right up

2pacalypsenow3980d ago

Why would I buy this when my phone can play Android Games and My PC can play Pc games?

NioRide3980d ago

You wouldn't need to, just like how I don't need 4 tablets and 3 smart phones, but I have them anyways.

cunnilumpkin3980d ago (Edited 3980d ago )

because this can play pc games while you poo

lol

I agree it seams somewhat unnecessary if you own a smart phone and a pc, but, being able to steam your entire pc library (mine is over 400 games) to a handheld is kind nice, laying in bed, on the patio, anywhere your wifi reaches

if it was $199 I would consider it, $300 seems a bit much. I already have an iphone 4s, a mid-spec, 2 year old gaming laptop, a top of the line gaming pc (gtx680, i72600) a ps3 and a vita

spending 300 bucks for redundancy seems wastefull

2pacalypsenow3980d ago (Edited 3980d ago )

Yeah i mean anyone that can afford this for $300 most likely already has a Tablet smartPhone ,Pc or all of them

kneon3980d ago

I also don't see the point of this product. It's too big and clunky to want to take it anywhere and if I'm at home I have many better options for playing games.

NioRide3980d ago

I find it funny people think its way overpriced, I paid $300 for my 10' tablet with Tegra 3 on it, This will be capable of doing every emulator out, full touch screen supported games can have the buttons mapped out. Its pretty much a mobile device dream machine.

Heck The Nexus 7 will be $50 less but will be running a cpu that is 2 years older. has a screen that is only slightly bigger provides no video out, and no memory support outside of OTG, and its one of the best selling tablet devices on the market.

At least from my perspective, I love these devices and if I pick this up it will be my 5th such device. Being that I have 4 tablets and multiple smartphones I picked up used.

They are fun devices and are very powerful. And if they advertise this device I'm sure they will find a market of people willing to buy it like myself.

Soplox3980d ago

All the Cellphones now can do what this thing will do. I have a HTC One so no need for this Overpriced...thing

NioRide3979d ago

And your phone unlocked plus a ps3 controller for those who don't have it will cost you $560. And it's not as powerful.

guitarded773980d ago

I don't see this device making it. Why would people buy a $300 Android gaming platform when they can have a Vita or 3DS for less? The article says the Android games are cheaper, comparing them to top tier Vita/3DS titles, which is BS. There are cheap mobile/downloadable games and classics on the Nintendo/Sony handhelds. So the price of game argument is BS. Also, with PS+ you get a good selection of games for free on the Vita.Finally, with the PS4 coming out, the Vita's remote play feature along with Gaikia will make the Vita able to play PS2, 3 and 4 games through your Vita. I just don't see why anyone would buy the Shield over Vita or 3DS. Maybe if they already own Vita and 3DS, or if they're really into development of Android games, but that doesn't seem like a lot of people. I'm not being down on the Shield, just wondering what the hell the makers were thinking.

NioRide3980d ago (Edited 3980d ago )

Is it really for less though? 250$ for a Vita without memory, toss in a 16GB card and you've already paid more. That's also before the pricetag of the games.

There is actually a large selection of free-to-play games on the android market that are really fantastic. And a large selection of emulators you don't have to crack the system for to play.

Added that with wifi you can also play your ps2 games from emulation on your home computer, *not through the Nvidia streamer* there are other streaming apps that work though different connections away from your home.

Soldierone3980d ago

People considering a Vita or Shield most likely already own a smartphone with access to all the casual phone games.

And you talk positive about the shield, so talk positives about the vita too.

-You say it streams PC stuff, well Vita will stream every PS4 game too, among other features with it.

-The free to play selection is growing, and its better quality than android.

-the Vita will last several years, while smartphones and Shield will be out dated when the next graphics chip or cell phone processors come out.

-The Vita has real games to choose from, thus justifying their higher price tag.

-The Vita actually fits in your pocket, unless your have no balls and wear skinny jeans.

guitarded773980d ago (Edited 3980d ago )

I think you misunderstood my comment. I'm not talking crap about the Shield. I'm simply saying that the majority of people will choose an easy access handheld from a company that has a proven track record in the handheld market over the Shield.

The majority of people aren't savvy to know about emulation, and the Shield doesn't have mega franchises like Mario to sell it. It will not get the same attention or sales numbers as the other two.

When remote play with PS4 goes live, many will see that they can play their favorite online shooters wherever they are and it will trump what the Shield is offering. I'm comparing Shield to Vita more so because they seem to go after more of the same demographic than 3DS and Shield.

kB03980d ago

I still think it's a tad expensive:P I did pre order it, but I cancelled cuz they no longer support Laptop Gpus.I currently don't have my desktop with me:(.

Also Nvidia's business practice seems to be very bad...I tried cancelling it for the past month, and yesterday they said they can't cancel it anymore.

They are physically pushing the damn thing onto ppl.

I hope that my pre order is cancelled:(

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330°

Nvidia DLSS 3.7 drives a further nail in the coffin of native performance

Nvidia DLSS 3.7 is the latest update to the long-running AI upscaling technology, and it further shows native performance doesn't matter.

DustMan33d ago

I think hardware development is at a point where they need to figure out how to draw less power, These beefy high end cards eat wattage, and I'm curious if using DLSS & AI in general will lower the power draw. It would seem like the days of just adding more VRAM & horsepower is over. Law of diminishing returns. Pretty soon DLSS/FSR will be incorporated into everything, and eventually the tech will be good enough to hardly notice a difference if at all. AI is the future and it would be foolish to turn around and not incorporate it at all. Reliance on AI is only going to pick up more & more.

Tapani32d ago (Edited 32d ago )

DLSS certainly lowers power consumption. Also, the numbers such as the 4090 at 450W does not tell you everything, most of the time the GPU stays between 200-350W in gameplay, which is not too different from the highest end GPU of 10 years ago. Plus, today you can undervolt + OC GPUs by a good margin to keep stock performance while utilizing 80% of the power limit.

You can make the 4090 extremely power efficient and keep 90% of its performance at 320W.

However, in today's world the chip manufacturing is limited by physics and we will have power increases in the next 5-10 years at the very least to keep the technology moving forward at a pace that satisfies both businesses and consumers.

Maybe in 10 years we have new tech coming to the markets which we are yet to invent or perhaps we can solve existing technologies problems with manufacturing or cost of production.

On the other hand, if we were to solve the energy problem on earth by utilizing fusion and solar etc. it would not matter how much these chips require. That being said, in the next 30-40 years that is a pipedream.

MrBaskerville32d ago

I don't think fusion is the way forward. It will mosy likely be too late when it's finally ready, meaning it will probably never be ready. Something else might arrive before though and then it becomes viable.

Firebird36032d ago

We need to stop the smear campaign on nuclear energy.
We could power everything forever if we wanted too.

Tacoboto32d ago

PS4 Pro had dedicated hardware in it for supporting checkerboard rendering that was used significantly in PS4 first party titles, so you don't need to look to PC or even modern PC gaming. The first RTX cards released nearly 6 years ago, so how many nails does this coffin need?

InUrFoxHole32d ago

Well... its a coffin man. So atleast 4?

Tacoboto32d ago

PSSR in the fall can assume that role.

anast32d ago

and those nails need to be replaced annually

Einhander197232d ago

I'm not sure what the point you're trying to make is, but PS4 Pro was before DLSS and FSR, and it still provides one of the highest performance uplifts while maintaining good image quality.

DLSS is it's own thing but checkerboarding om PS5 still is a rival to the likes of FSR2.

Tacoboto32d ago

Um. That is my point. That there have been so many nails in this "native performance" coffin and they've been getting hammered in for years, even on PS4 Pro before DLSS was even a thing.

RaidenBlack32d ago

Don't know what's OP's point is either but ... checkerboard rendering was good enough for its time but in terms of image quality its wayy behind what's DLSS 3 or FSR 3 is currently offering.
The main point of the article and what OP missed here is that DLSS 3.7 is soo good that its nearly undisguisable from native rendering and basically throws the "its still blurry and inferior to native rendering" debacle, (that's been going around in PC community since 2019), right out of the window.

Einhander197231d ago

RaidenBlack

DLSS is as i said a different thing from FSR and checkerboard.

But you're talking about FSR 3 which probably is better than checkerboard, but FSR 3 has only started to get games this year, so checkerboard which was the first hardware upscaling solution was and is still one of the best upscaling solutions.

Give credit where credit is due, PlayStation was first and they got it right from the get go, and PSSR will almost certainly be better than it will be given credit for, heck digital foundry is already spreading misinformation about the Pro.

Rhythmattic32d ago

Tacoboto
Yes... Its amazing how many talekd about KZ2 deferred rendering, pointing out the explosions were lower res than the frame itself..
And of course, Then the idea of checkerboard rendering, not being native....
For sure, maybe this tech makes it minimal while pixel counting, but alas, seems performance and close enough , and not native now matters.....
I want to see it run native without DLSS.. why not?

RonsonPL32d ago

Almost deaf person:
- lightweight portable 5$, speakers of 0,5cm diameter are the final nail in coffin of Hi-Fi audio!

Some people in 2010:
- smartphones are the final nain in the console gaming's coffin!

This is just the same.
AI upscalling is complete dogshit in terms of motion quality. The fact that someone is not aware of it (look at the deaf guy example) doesn't mean the flaws are not there. They are. And all it takes to see them, is to use a display that handles motion well, so either gets true 500fps at 500Hz LCD TN or OLED (or faster tech) or uses low persistence mode (check blurbusters.com if you don't know what it means) also known as Black Frame Insertion or backlight strobing.

Also, image ruined by any type of TAA is just as "native image" as chineese 0,5$ screwdriver is "high quality, heavy duty, for professional use". It's nowhere near it. But if you're an ignorant "journalist", you will publish crap like this article, just to flow with the current.

There's no coffin to native res quality and there never will be. Eventually, we'll have enough performance in rasterization to drive 500fps, which will be a game changer for motion quality while also adding other benefit - lower latency.
And at 500fps, the amount of time required for upscalling makes it completely useless.
This crap is only usable for cinematic stuff, like cutscenes and such. Not for gaming. Beware of ignorants on the internet. The TAA is not "native" and the shitty look of the modern games when you disable any TAA, is not "native" either as it's ruined by the developer's design choice - you can cheat by rendering every 4th pixel when you plan to put a smeary TAA pass on it later on. When you disable it, you will see a ruined image, horrible pixellation and other visual "glitches" but it is NOT what native would've looked like if you'd like to honestly compare the two.

Stay informed.

RaidenBlack32d ago

Main point of the article is how far DLSS has come with v3.7 since 2018. If this is what we're getting already, then imagine what we'll get within next ~3 years. Yes parity will obviously be there compared to the then native rendering tech but it'll slowly narrow down to the point it'll be indistinguishable.
Something similar is like the genAI Sora ... AI generative videos were turd back when they were introduced (the infamous Will Smith eating video) ... but now look at Sora, generating videos that just looks like real life.

RonsonPL13d ago

You can improve quality but you will never be able to reach native quality in motion. The biggest part of why these upscallers are so praised is because they use previous frame data. You cannot do that without degrading latency and/or hurting the motion quality. If you put another flaw on top of it, coming from sample and hold method of displaying image, or coming from low framerate, sure, the difference between "screwed up image" vs. "image screwed up even more" may seem small or non-existent. But if you talk about gaming, not interactive movies, the upscallers are overhyped and harfmul tech for the gamers and the whole gaming industry. For example, a game designed around screwed up motion, like the TAA enabled games, will never be played with improved quality even 100 years later when hardware allows for native 16K res. The motion quality will be broken and even if you disable the AA pass, you will still get the broken image, cause the devs were designing their effects with smeary filter in mind - this is why you can disable TAA in some games today, manually, with some tinkering, but you get 1 to 16 understampled crap.
It's annoying that nobody seems to understand the serious drawbacks of AI assisted upscallers. Everyone just praises it and calling it a great revolution. Don't get me wrong. AI has its place in rendering. But NOT in gaming.

31d ago
Yui_Suzumiya32d ago

How much VRAM is standard today? My laptop has a 1080p QLED display but only an Intel Iris Xe with 128MB of VRAM. I currently do all my gaming on it but certain titles do suffer because of it. I plan on getting a Steam Deck OLED soon to play the newer and more demanding titles.

purple10132d ago

Maybe better to get a budget gaming laptop and link a dualsense to it

= Portable console with far better graphics than a steam deck! + bigger screen and able to use it for work / etc

170°

Why I'm worried about the Nvidia RTX 50 series

Aleksha writes: "Nvidia has established itself as a dominant force in the world of AI, but I can't shake the worry of what this means for the RTX 50 series."

Tal16935d ago

Echo sentiment here - I think the way GPUs are going, gaming could be secondary to deep learning. Wonder if the 40 series was the last true generation of GPUs?

Number1TailzFan35d ago

No.. Jensen believes GPUs should stay expensive. Those wanting a top end GPU will have to splash out for it, or play at just 1080p and 60fps or something if you can only afford a low end option.

On the other hand if you don't care about RT or AI performance then there's always AMD that are doing ok at the mid range.

Christopher35d ago

***or play at just 1080p and 60fps or something***

My over 2-year-old laptop GPU still runs fine. I think this is more a reason why GPUs are going to other things in priority, because the market reach for new users is shrinking as more PC gamers focus less on replacing older and still working parts that run RT/AI fine enough as it is. Not to say there aren't people who still do it, but I think the market is shrinking for having the latest and greatest like it has been the past two decades. Problem is we aren't growing things at a rate as we were, we're reaching the the flattening of that exponential curve in regards to advancement. We need another major technological advancement to restart that curve.

D0nkeyBoi35d ago

The irremoval ad makes it impossible to read article

Tzuno35d ago (Edited 35d ago )

I hope Intel takes some lead and do a big dent to nvidia sales

Jingsing35d ago

You also need to consider that NVIDIA are heavily invested in cloud gaming. So they are likely going to make moves to push you into yet another life subscription service.

Kayser8135d ago

NVIDIA will never change their price point until AMD or intel makes a GPU that is comparable and cheaper than them .
it happend before in the days of gtx280 which they changed the price from 650$ to 450$ in a matter of 2 weeks because of rx4870 which is being sold at 380$.

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230°

Nvidia AI Demo Unwittingly Proves that Human Voice Actors, Artists, and Writers are Irreplaceable

Nvidia presented Covert Protocol, a tech demo aiming to showcase the "power" of the Nvidia Ace technology applied to video game characters.

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techraptor.net
Eonjay56d ago (Edited 56d ago )

They look like they are in pain. Almost begging to be put down. It was uncomfortable to watch.

PRIMORDUS56d ago

The tech. is too early. Come back in 10+yrs and see what it can do then.

N3mzor56d ago

That presentation sounds like it was written by an AI using corporate buzzwords.

CS756d ago

I don’t know why people keep thinking of it as AI vs no AI.

A much more likely scenario is the use of AI alongside human work.

Eg. AI voices used during side quests or banter to boost the lines of dialog.

AI generating additional pre determined branches in dialog tree options for more freedom in conversations with NPCs

Smellsforfree55d ago

"AI generating additional pre determined branches in dialog tree options for more freedom in conversations with NPCs"

I'm wondering about that last one. Will that make a game more fun or more immersive? In the end, how can it possibly be more than filler content and then if it is filler content how much do I really want to engage with conversing with it if I know it will lead no where?

MrBaskerville55d ago

It's one of those things that sounds cool on paper. But will probably get old fast.

DivineHand12555d ago

The tech is now available, and it is up to creators to create something unique with it.

Profchaos56d ago (Edited 56d ago )

The biggest thing to talk about here is that every interaction requires communication to inworld servers so there's three big impacts here
1) games are always online no question about it
2) delays in processing on inworld servers, outages or unexpected load as a result of some astronomically popular game will cause real time game delays ever wait for a chat got response this will be similar as the context must be pulled via the llm.

Now as for the other impact the artistic one no I don't think writers can be replaced I've mentioned before often AI generated writing is word soup I still standby that it's also evident in the video to.
AI can not convery accurately human emotions and I don't think ever will.

I know publishers are looking to cut down on development costs but what happens when inworld decide to charge per interaction or update their pricing a year after your game goes live you have no choice but pay it or shutter it.

Ive felt for a while that we are heading towards this place of games being disposable entertainment and now it's feeling more and more accurate

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