100°

The Seamless Shared-World Fun of Destiny: I Just Wish I Could See More Of It | DualShockers

Masoud House of DualShockers.com writes:

"Ever since Destiny was announced, I’ve been curious about what Bungie had in store for us gamers. As a PS3 owner who has only ever played the Halo series for brief moments, I had no idea what to expect. Then I heard about how Destiny was being made to be a shared-world experience, where players can drop in and out of missions seamlessly in a large sandbox environment and tackle the narrative alone or with allies. Top it all off with gorgeous graphics, a new unique world and tons of freedom, and Destiny was already making as many waves as Halo has done before. Finally at E3 2013, I was given the chance to see a hands-off demo of what the game has to offer, but unfortunately, Bungie didn’t show us anything we haven’t seen before.

By that, I mean exactly what I said: that’s not a snide remark on the likeness of FPSs to one another or a bland world with a lack of character, but just the truth. We were shown an almost identical presentation with an almost identical script to the one seen by everyone during the E3 2013 PlayStation conference."

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dualshockers.com
240°

Destiny Made Over $160 Million In Microtransaction Revenue In Less Than 2 Years

Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.

Sgt_Slaughter346d ago

That's extremely low for microtransactions, especially for a game that's essentially designed around it

LucasRuinedChildhood346d ago (Edited 346d ago )

This was back when the game wasn't free to play.

The figures are from November 2017 to February 2019 (1 year and 4 months).

Based on that projection, the MTX revenue for Destiny 2 likely would have been closer to ~$240m for 2 years.

Not sure if premium expansions are included in that figure either although ... I'd hope that they are though and that most of the revenue was for actual content like Forsaken.

People spend way too much money on cosmetics.

Rude-ro346d ago (Edited 346d ago )

Seasons($10 and just got bumped to $12) and dungeon keys($10 each, two a year) are through the eververse(micro transaction) store.
So for those two years, in order to play a season, you would pay through micro transactions.

Sonic1881346d ago (Edited 346d ago )

Bungie Marathon will be worse since it's designed around it as well

Kurt Russell345d ago

It makes me sad to agree... but at the same time I am looking forward to giving it a go. Destiny 2 is so far in, I find it difficult to figure out what I am meant to do first.

buffig346d ago

I think FIFA alone makes over $1bn a year from mtx

anast346d ago

FIFA promotes a worldwide sport. It should make more money than destiny.

CantThinkOfAUsername346d ago (Edited 346d ago )

Let's compare something similar. Apex Legends and its ridiculous $18/$40 skins make EA a billion each year.

z2g346d ago

For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.

spicelicka346d ago

By "people" you're referring to millions and millions of people. Obviously the ones complaining aren't necessarily the same as the ones spending all that money.

346d ago Replies(1)
346d ago
Father__Merrin346d ago

There's millions that purchase MTX and there's nothing we can do about it

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70°

Stop Trying To Make Destiny

In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.

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gamespot.com
100°

Destiny 1 Becomes Playable on PC via Emulation

Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.

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gamejunkie.net
spoonard497d ago

I've been thinking about playing through D1 again before it goes away...

CobraKai497d ago

That’s the sad reality of a game like this. I bought it, invested lots of money, and it can go away at anytime. I still think this was more fun than 2.

jeromeface496d ago

prob because 2 is a grindfest slog

spoonard494d ago

That's the bummer of 'games as a service'.