20°
7.0

Gamedaily: Worms: A Space Oddity Review

Gamedaily writes: "Few strategy games have had the longevity that the Worms franchise has enjoyed. A Space Oddity, the latest entry in the series and the first to come to the Wii, doesn't stray far from the formula set by its predecessors, and it's not a very lengthy game, but it does add a number of new elements that manage to push the series forward.

As evidenced by the game's subtitle, this one takes place in space. Featuring a Pikmin-esque plotline, the Worms crash their spacecraft and must collect the pieces to reassemble it and make their way home (wherever that may be). The game features all the humor you've come to expect, and some of the sci-fi themed weapons further add to that. There are six areas to visit, each featuring a unique visual theme and sporting appropriate (and quite good) music. That being the case, series vets will likely be able to plow through the game in record time, especially considering the first area is simple enough to feel like a tutorial."

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gamedaily.com
10°
7.0

TVG: Worms: A Space Oddity Review

With 10 titles released in the last 13 years (not including the countless expansion packs and spin-offs), it seems those annelids have more than most in the stamina stakes. Still it could be argued that despite a brief and largely unnoticed foray into 3D, very little has changed or evolved in those years, though that is probably part of the appeal.

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totalvideogames.com
10°
8.4

Gamebosh Review: Worms: A Space Oddity

Gamebosh:

"If Pac-Man is a distinctly 80's icon of arcade games then Worms was very much an icon of the 90's PC shareware phase. Endless hours could be had simply finding ways to launch full-scale assaults on other teeny tiny worms on the other side of little rocky hills. There have been many incarnations, so it was inevitable that Worms would get the Wii make-over."

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gamebosh.com
10°
7.0

KidConfidence Worms: A Space Oddity Review

Worms is a turn-based strategy game where teams of worms battle across bizarre randomly generated landscapes, or across finely crafted custom-designed levels.
Each team takes turns to pick off the opposing team using crazy weapons, tools and other utilities they have discovered or whatever foul strategies they can conjure up.
Worms die when they lose all of their energy or plunge into the icy depths of the water surrounding the landscape. The winning team is the one that manages to survive the mayhem and have worms left standing when the dust settles.
Each worm has an arsenal of devastating weapons at their disposal, some of which have a limited supply so strategy must be used to achieve maximum carnage. Weapons such as bazookas, grenades, dynamite, exploding sheep, old ladies and the dreaded concrete donkey all make an appearance adding to the fun and destruction!
The simple appearance of the game belies the fact that beneath the surface lies a cunningly designed strategy game able to weed out the tactical wheat from the chaff. Worms can in fact be played in many different ways: some players opt for wanton destruction (nicknamed 'the light side'), while others are so underhanded that they wreak vengeance at every opportunity: these so called 'dark-siders' will use any tactics necessary to win the match, typically digging in and making themselves hard to kill.

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kidconfidence.com