With its blend of spatially-focused strategy/RPG combat and big-picture team management, Expeditions: Conquistador is a little bit of XCOM, a little bit of Oregon Trail, with some choice-focused story elements thrown in for a twist. It hits several high notes from those prestigious titles, but falls a bit flat in other areas. I can also tell you from personal experience that it’s the sort of game in which – despite assurances to the contrary in the game’s introduction – it is totally possible to paint yourself into a corner that can only be escaped by starting the game over. Perhaps that’s a flaw, but such a do-or-die challenge can be very rewarding.
THQ Nordic has acquired the Expeditions intellectual property from Logic Artists, the company announced.
The acquisition deal comprises of Expeditions: Conquistador, Expeditions: Viking, and their respective downloadable contents. Furthermore, Logic Artists and THQ Nordic have agreed to begin development on a third game in the Expeditions universe.
Now acquire the WWE franchise back from 2K. 2K is making a mockery out of the franchise.
SteamFirst: If there’s anything that all RPGs have in common, it’s their sense of adventure. No matter whether you’re saving the world or just turning in some side quests, the one thing that drives an RPG is the need to explore – to discover exciting new locations and uncover the treasures within. It’s only natural then that Logic Artists’ Expeditions: Conquistador, a historical strategy RPG set in the 16th Century, is built around the theme of braving dangerous new frontiers.
Moe Long writes: "Expeditions: Conquistador is a highly enjoyable strategy-role playing romp from Logic Artists. The Copenhagen based developers achieved full funding in September 2012, raising just over $7,000 more than their target of 70K. As the title suggests, “Expeditions” finds the player assuming the role of (you guessed it) a Conquistador."