Italian website Nextgame.it reports an interesting preview related to the next to come versions of "Enemy Territory: Quake Wars" for the Xbox 360 and PS3.
When asked about the differences existing between the two versions of the game, the id Software developers state that the game will be essentially identical on both two next-gen consoles.
Nevertheless, regarding the development on the two different platforms, id Software developers showed a genuine declaration of love for Xbox 360; in fact, according to id Software developers it is not the development on Playstation 3 to be particularly difficult, it is the development on Xbox 360 to be really excellent and accessible. In particular, they praised the online infrastructure of the Microsoft platform: everything is already set for the developers and this obviously facilitates greatly the creation of online multiplayer contents on the Xbox 360.
BLG writes, "Alongside the Wolfenstein and DOOM franchises, there are the Quake games. Known for fast-paced and insane multiplayer deathmatch action, there was a time Quake was best known for its single-player design.
That all changed as time passed (i.e., after Quake 3 Arena). Multiplayer deathmatches were never the same.
As other FPS games leaned more into improved narrative and storytelling, id Software delivered a genre-defining multiplayer experience.
Quake 3, and the iterations, will always be one of the best multiplayer series releases.
As far as campaigns, I think 1 and 4 are great, but that 2 was garbage.
Quake Champions was a joke on and didn't capitalize on much of anything that made the series great.
DSOGaming writes: "AMD has released the WHQL version of their Catalyst 12.4 drivers. These drivers introduce some new features to the AMD Radeon HD 7900, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series, such as Windows XP 32/64Bit support, Level of Detail (LOD) Image Quality enhancements when Super Sampling is enabled and significant performance enhancements (up to 80%) when MLAA is enabled. In addition, there have been various fixes for Skyrim, RAGE, Enemy Territory, and STALKER: Call of Pripyat."
MadOverdose.com writes: Quake. A name synonymous with gamers and truly an important part of gaming history that alongside Unreal Tournament, helped develop competitive online multiplayer into the juggernaut that we know it as today. Of course, online gaming has grown substantially since the games original release and now spans a multitude of different genres. But this article is just going to focus on the series that bought it to the mainstream audience. Developed by id Software and released June 22nd 1996, Quake would spawn a legacy of games that would forever change the way we think about online gaming. But where is it now?
Quake......2 took up LOADS of my time when i was a teenager, it was the first online game i played, the memories
'Believe it or not, Quake was originally conceived as an RPG, focusing on melee combat and set in the medieval ages'
Yes I can completely imagine that. I can't remember the first 2 games too well but Quake 3 definitely has a medieval feel with its huge open symmetrical courts leading off to maze-like smaller passages and antechambers. One level features twin moats in to a small castle. There's at least one very futuristic level but the game definitely appears inspired by medieval times as well which, I feel , adds to its mysteriously brutal atmosphere.
I wish iD would make a true Quake game. If successful, it could become a multiplayer king this gen
The first Quake set the bar as far as fps games could go at the time. And the shambler was scary as f**k.
Thats why I love Live at the moment.
Come on Sony, sort PSN out.
The article was extremely insightful. It showed me no matter how much I drink, I still can't read Italian. Now where is the translation!
I'm a big fan of id and Monolith, just give me anything FEAR, Doom, Quake, and Condemned and I'm happy for about 3yrs.
QUOTE:
"everything is already set for the developers and this obviously facilitates greatly the creation of online multiplayer contents on the Xbox 360"
Amazing how this devs just want to sit down and COPY + PASTE everything.
Go take a tour at Insomniac games and learn something useful for a change, learn how a developer must innovate and not just stand there and use the same tools over and over.
If the PS3 wasn't a groundbreaking platform as it is it would take us years and years to see something at the level of GT5, KZ2, LBP and Resistance 2.
Thank GOD for the PS3, otherwise we would play DVD9 games until 2020.