PSM3's initial reaction to Codie's Damnation is confusion. Even after sitting through a twenty minute play-through, they couldn't explain what the hell was going on. The chaps from Blue Omega are keen to repeat the phrase "taking the first-person shooter vertical" but PSM3 are actually watching a third-person shooter.
Damnation's lead game designer Jacob Minkoff argues, "People have considered Gears Of War an FPS, and what we're doing is the same - moving the camera back slightly from the character so you can see around, but it still plays like an FPS." There's a grain of truth in this - there isn't a cover system allowing you to hide and recover. Instead Damnation relies on frenetic FPS-style shooting.
We don’t finish it, but we’re finished with it.
We feel pretty damned in this steampunk shooter.
This Week on Digital Fiasco: Gearing up for PSX 2016, Duke Nukem (Who wants some?), Nintendo quashes VGA nominations for fan games, Square-Enix hates sharing. Also we take No Man’s Sky down to the Foundation, and talk about the new 1.1 patch and the end of Sean Murray’s long silence, but first, we discuss being buried under our backlogs on Black Friday. All of that and more on this episode of Digital Fiasco.