220°
6.5

Fuse Review | IGN

IGN: "Fuse is an entertaining co-op action game, but its limited thrills are wasted if you can't play with four friends."

NewMonday3993d ago

It is sad but Insomniac just didn't evolve in this console generation , Ted Price is a big personality in gaming but he doesn't have a compelling vision for games.

sexbobomb913993d ago

I know it sounds like a cliche by now, but I really think that EA is partly to blame for this one.

NewMonday3993d ago

Did the EA vision force the single player part to suck? That is the main the the issue with the game

showtimefolks3993d ago (Edited 3993d ago )

Anyone who has played the demo knew this game was a generic shooter, i think this will be a prefect game to pick up around black friday for under $10

EA is to be blamed for a lot of things but did they force Insomniac to make gameplay pretty generic and what about the story did EA wrote that too?

how about the developer takes some of the blame too

for all the bad EA's partners program lets you keep your IP so yeh let's blame EA

Insomniac your true fanbase is with sony, sorry if i am sounding like a fanboys but some developers should stay where they had been all their existence

playstation brand and insomniac games go hand in hand, also what's next for insomniac is the real question? are they big and money wise strong enough to survive as independent developers? or is it time for them to bought by sony? also should sony be interested to begin with?

i would think QD and ready at dawn are the next 2 developers sony is looking at buying

DOMination-

original overstrike was trying too hard to be like jac&dexter/ratchet and clank IMO

EA is to be blamed for a lot of wrong doings in gaming business but i don't think they deserve as bad of a rap when a game developers makes a generic game

Freak of Nature3993d ago (Edited 3993d ago )

This game is a victim of the heavily focus-tested...

IG are best suited for quirky caricature/toon based act/adv... think outside of the box, being creative in both game play and art style, being fun, zany. It is there strong point, what they should go for, what they do better than most...Not generic run of the mill shooters... Failure was all over this once I saw (as did most) the transistion from Overstrike to Fuse...

Lesson learned I am certain. Now IG get back to R&C, bring another new IP to go with it, something up your alley, where you strive, be the standout caricature/toon base studio you are,bring us fun and charming, appealing quirky fun platforming...

They should have continued down the road of the jak&Daxter/Ratchet and Clank games.... They have a chance mow to evolve, bring much more to the table in all aspects with the new power the systems bring...

MikeMyers3993d ago

It's too bad, I like Ted Price and Insomniac. This review doesn't say much about when you do play with 4 people but it does sound terrible solo. Their other game All-4-One on the PS3 was also pretty much a co-op game and it wasn't very good either.

Let's hope they can rebound and do something special on next-gen consoles.

Dirtnapstor3993d ago (Edited 3993d ago )

Agreed. They had something going with the Overstrike look. And the "reasoning" for the change never really made sense. Hopefully in the end the truth is revealed.

+ Show (2) more repliesLast reply 3993d ago
Typical-Guy3993d ago

They had their own vision in Overstrike, but EA got in the way and forced theirs...

DOMination-3993d ago

I have to disagree because when Overstrike was announced, it still got a pretty mediocre reception from most people. I personally saw nobody hyping the game up and that original trailer just looked like it was a poor mans Borderlands.

If people had cared about Overstrike at the time, maybe they wouldn't have felt the need to change it.

LightofDarkness3993d ago

Just about anyone who's worked with EA will tell you that they do not invade on your creative process and force their vision on you. The problem is that they give developers a lot of money and resources, and thus enough rope to hang themselves.

They start becoming over ambitious and hungry for the same wealth and success that other EA developers enjoy. The only things that EA "push" for are things like DLC, but even then that isn't a given as creative direction is left up to the development team.

sjaakiejj3993d ago

Besides artstyle and name, Overstrike was the exact same game. The end result has more to do with Insomniac than it does EA.

ABizzel13993d ago

It's a shame, but it's about what I expected.

I think Sony should buy Insomniac and make them develop their platformers. I know developers like to try new things and be creative, but when you're really good at something no one else is really doing (outside of Nintendo) then you should stick with it.

I'd like to see Insomniac focus on making Ratchet and Clank, Jak and Daxter, Sly Cooper, co-develop Knack, and if Sony can get these guys back a new Crash Bandicoot and Spyro. Those are the kind of games Insomniac are masters at.

And to give them a bit more freedom Sony should also let them make Pixar-like films of each of those franchises (well maybe except Crash, I don't really see that being on par with a Disney film without some huge character development changes, and that's not always good (Sonic)).

I think that's the direction Insomniac needs to go. While I did enjoy Resistance I always felt Killzone was the better game.

bluetoto3992d ago

"I think Sony should buy Insomniac and MAKE them develop their platformers."

I'd rather them crash and burn pursuing their own visions than kill themselves doing something THEY don't want to do.

You sound like you'd make a GREAT boss...

ABizzel13991d ago

@blue

You'd rather hundreds of people lose their jobs, insurance, and not be able to support themselves or their families because you want them to blindly follow you, instead of working on projects that bring the company money and that you excel at, and worse become another pool of people that leech off of government assistance until they hopefully can find another job.

You sound like you'd make a GREAT boss...correct a great politician......

bluetoto3990d ago (Edited 3990d ago )

just stop, as if selling their soul to sony and being forced to work on crap you didn't want to would ensure a future for them, maybe you'd like the number to Zipper?

your just a fanboy who doesn't give a damn what the people who bring you joy go through to get where they want to be, in control of their own destiny, win or lose.

who gives a damn if you can't play ratchet if it means they are killing themselves doing something THEY DON'T WANT TOO.

what part of freedom and ownership escapes you?

And I AM a great boss, thank you very much.

ABizzel13990d ago

@blue

You're an idiot.

"just stop, as if selling their soul to sony and being forced to work on crap you didn't want to would ensure a future for them, maybe you'd like the number to Zipper? "

Insomniac has been a 3rd party developer CHOOSING to work exclusively with Sony for over 10 years. Yet they're being "forced" to work and "selling their soul". Yeah /s

"your just a fanboy who doesn't give a damn what the people who bring you joy "

Insomniac brought joy with Ratchet and Clank, even Resistance. Who is joyous about Fuse?

Some people are good a doing everything, and some people are great at doing a few things. If you're great at something stick with it, because that's a skill you have no one else does and no one can take that from you.

“who gives a damn if you can't play ratchet if it means they are killing themselves doing something THEY DON'T WANT TOO.”

Ratchet and Clank and all the other games I've listed are going to go on regardless of if Insomniac is making them or another developer looking to take their place.

“what part of freedom and ownership escapes you?”

Yet they go to partner with EA. /s

I have no clue what they were thinking, but I guess it was either expansions by going multiplatform, or Sony didn’t want to support the vision of Overstrike / Fuse because their 1st party games were starting to be shooter heavy (Killzone, Resistance, SOCOM, MAG, Dust 514). But again Insomniac has been a 3rd party studio, they’ve always been free to do whatever they wanted, they chose to work with Sony.

“And I AM a great boss, thank you very much.”

As I said you're ignorant. And a quick glance at your comment section shows you're an ignorant extremist. Again boss material, No. Shady politician, Yes.

bluetoto3989d ago

"Yet they go to partner with EA. /s"

That's right forrest, they PARTNERED with EA, allowing them to OWN THEIR OWN WORK.

This part seems to escape your tiny brain. It also doesn't register in that waste of flesh you call a mind that whether or not FUSE is successful or a complete flop IT'S THEIRS.

I'm sure they enjoyed pumping out the same ol crap for sony so much that they just couldn't wait to become a part of the sony 1st party family, oh wait, they didn't.

not going to respond to all the bs you've put out, just stop crying, sony owns ALL the IP's you want to play and I'm sure they'll force one of their "happy" 1st parties to make another silly game for a simpleton as yourself.

my comment history is consistent, I don't blow sony or MS, unlike many on here...

ABizzel13989d ago

@blue

As you've proven once again you're an idiot, but now you've proven you're a COMPLETE IDIOT, who has no understanding of business whatsoever, and would rather die and go bankrupt taking everyone he can with him, than maintain a successful company in which over 100 people are dependent upon you.

Again Great boss. No. Shady Politician. 100% Yes.

"This part seems to escape your tiny brain. It also doesn't register in that waste of flesh you call a mind that whether or not FUSE is successful or a complete flop IT'S THEIRS."

What's the point of owning the IP "Fuse" if it's not successful for the company, and a mediocre game for gamers. That's like congratulating someone for getting in debt.

We're sorry you're having financial troubles, but congratulations on that Fuse it's a real Killer app. /s

"I'm sure they enjoyed pumping out the same ol crap for sony so much that they just couldn't wait to become a part of the sony 1st party family, oh wait, they didn't."

Once again Insomniac was second party, they could do whatever they wanted, but if they wanted funding from Sony then yes they had to either make what Sony wanted or presented Sony with something NEW, UNIQUE, and GOOD for PlayStation. Fuse is none of that.

"not going to respond to all the bs you've put out, just stop crying, sony owns ALL the IP's you want to play and I'm sure they'll force one of their "happy" 1st parties to make another silly game for a simpleton as yourself."

Because you can't, because it's the hard truth, and you're too ignorant to understand it. First Impressions are everything, and Fuse has failed. Thankfully you can't rely anymore spreading your ignorance on here potentially infecting others.

"my comment history is consistent, I don't blow sony or MS, unlike many on here..."

This is the only thing I agree with you on. Your comment history is consistent. Consistently Ignorant, but consistent.

+ Show (3) more repliesLast reply 3989d ago
zeal0us3993d ago

Guess ill rent this or wait till fall/winter to pick this up out of the bargain bin for $15 or less.

palaeomerus3993d ago

I should get this by thursday according to Amazon. I'll see how it is then.

BlindMango3993d ago

I'm glad Insomniac chose to make a new IP, but I wish it wouldn't have been another shooter! People are burnt out by shooters by now. Sucks to see it didn't get a great score =( Hopefully Insomniac will recover and pick up its momentum again!

3993d ago Replies(1)
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160°

Fuse Is the Best Co-op Game Played Single-Player Ever

Fuse from Insomniac Games is a co-op third-person shooter that is actually a blast to play alone, thanks to being able to switch between characters.

Read Full Story >>
escapistmagazine.com
BeRich2331501d ago

This game was bad, played with a friend, we beat it and he said the same thing.

Majin-vegeta1501d ago

Yea the original vision was better.shame EA made them turn it into another cookie cutter FPS

DOMination-1500d ago

Strong and powerful point apart from that the article says it was third person.

210°

13 Games That Suffered From Publisher Interference

Whether self-published or under a larger company, these developers suffered their share of outside meddling.

Read Full Story >>
gamingbolt.com
Yi-Long1733d ago

No Scalebound on this list seems like a weird omission.

DerfDerf1733d ago

Probably because Scalebound was a monumental failure on PG's behalf and not MS's. PG bit off more than they could chew and Kamiya is the first to admit that PG messed up. He went on to even thank them for showing up when trying to sell his next game and still having faith in him after the whole debacle.

Godmars2901733d ago

Because it was a SP title yet MS - likely - insisted on four player co-op.

Hell, Square has yet to put FF14 on Xbox because of policy issue with MS, and yet they're the one's continually apologizing for it.

IamTylerDurden11733d ago (Edited 1733d ago )

PG said "both sides failed" in the interview. Inaba and Kamiya were being stand-up guys, but Inaba definitely said Microsoft could have done better and that the game was shown way too early. Also, Microsoft wanted a massive AAA headliner, but did the team have the manpower or budget for a huge open world RPG featuring a 4 player Online co op mode? A human protagonist and a huge semi controllable Dragon, the largest bosses PG has ever done, an actual RPG story, and potentially 4 players and 4 AI/player controlled dragons on-screen at once with a 100 person team? PG was so overworked that executives got ill due to stress and took a leave of absence. Yet Microsoft didn't mismanage the project?

Microsoft showed Scalebound way too early and escalated expectations with an unrealistic CG trailer.

The game was far behind schedule yet Microsoft insisted on online mp.

The team was never equipped for a huge open/semi open world RPG featuring online mp/co op. Microsoft as a Publisher should've realized from the jump that 100 people to make a game of that magnitude was unfair and irresponsible. Not only did Scalebound get cancelled, but the team crunched for about 3 years and people had stress induced illness just to see their game cancelled. The team at PG worked their ass off, Microsoft mismanaged the project because they wanted a massive AAA at a budget price. Why do u think they hired Ninja Theory and Compulsion? Undead Labs and inXile? They want big games but they don't want to spend big money. In the case of Scalebound, it didn't work, and i blame Microsoft.

IamTylerDurden11733d ago (Edited 1733d ago )

Crackdown 3?

GB demonized Sony for using Lair to promote Six Axis, but Microsoft used Crackdown 3 to justify the statements they made regarding Cloud tech. Microsoft mismanaged Crackdown 3 as badly as any game in recent memory. They sacrificed the game in order to shoehorn in native 4K and Cloud technology. The game had 3 independent developers working on it and the Cloud Engine technology that was supposed to be powering it was bought out by Epic along with one of the developers several months prior to release. It was a mess, Microsoft showed it too early, over-promised, and they showed a totally misleading Cloud tech demo which raised expectations to a level that was never going to be achieved. Microsoft also elevated expectations for Crackdown as if it was an A1 franchise. They originally promoted and positioned it as if Crackdown was a huge franchise when it never had been. The original gained notoriety because of the Halo 3 beta and Crackdown 2 was an utter flop. Neither game sold 2 million copies. When you position a game as a huge AAA system seller and its previous iteration sold just over 1 million copies and received bad reviews, something is up. The thing is, Microsoft tried to oversell a middle of the road franchise because they just didn't have much else. This also raised expectations.

How about Fable Legends?

Take a great AAA developer and throw them on Kinect. Then make them pimp their own franchise again by turning f2p and pull the rug right before release. Had a beta and everything. Why on earth wait so long to axe a game?

ME Andromeda

EA/Bioware took the team behind ME 1-3 and put them on that awful Destiny clone while they thought a ragtag team should have the keys to Mass Effect. Good job publisher/execs two fails for the price of one.

Anthem

The game that got Xbox fanboys hot and bothered at the Microsoft conference with even being exclusive. The game that doomed Mass Effect. The game that made ppl appreciate Destiny, which is hard to do in this day n age.

Godmars2901732d ago

Its that there are so many examples of MS interfering in game production that has me doubting they'll do anything "great" with all the studios they've just bought.

Over-hyped, but not great.

IamTylerDurden11732d ago (Edited 1732d ago )

Mars

Do u know that Kameo 2 was well into development when Microsoft axed it and forced Rare to work on Kinect games? Kameo 2 would've likely been a huge improvement on the already good original because the original in no way leveraged the power of the 360 considering it was actually developed as a GameCube game and merely brushed up for the launch of Xbox 360 when Microsoft acquired Rare.

So many terrible decisions by Microsoft and needless interference, it's astonishing that they were protected in this article considering how egregious they were. But then again, Gaming Bolt..

How about an article about the worst cases of a publisher mismanaging a developer? Rare would have to be top 5 and perhaps Lionhead? It's actually sad that a great studio like Obsidian is under the control of a publisher like Microsoft. If only PoE2 didn't flop commercially..

TheColbertinator1733d ago (Edited 1733d ago )

The list is
Deus Ex Mankind Divided
Halo 2
Dragon Age 2
Fuse
Haze
Telltales's The Walking Dead
Dead Space 3
Dungeon Keeper
Need for Speed Payback
MGSV
Star Wars 1313
Lair
Middle Earth Shadow of War

kneon1733d ago

Overstrike looked like it could have been great, it had character and originality. Meanwhile fuse was so generic it should have been sold in a plain white box that just said "Game" on it.

TheColbertinator1733d ago

Overstrike was my most anticipated game of the year. Then E3 came and EA stepped in and... the game died in my eyes.

Servbot411733d ago

Dang that's a good description. Like Beer beer.

Krew_921732d ago

Thanks for listing them out for us.

IamTylerDurden11733d ago

GB says Halo 2 was terrible and they hail Halo 3 as being superior, but Halo 2 actually has a higher Metacritic and was actually a very fun game. I much preferred Halo 2 over Halo 3.

They rip Deus Ex MD yet if u ignore the overblown preorder controversy and the ridiculous little MTs it was actually received very well by critics. GB claims it had a poor reception, and it did commercially, but the game is an 84 Meta. It really didn't deserve to bomb commercially. If anything choose Deus Ex The Fall. Blame the publisher for turning a gritty, sophisticated stealth masterpiece into mobile trash.

I love me some Insomniac, but can we honestly blame EA for Fuse? Didn't Insomniac go multiplat in order to have more control? Yet EA made Fuse bad? I have to blame Ted Price on this one.

Sony wanted Six Axis implemented into Lair "allegedly" but Lair was flawed well beyond the Six Axis control scheme.

GB has a line where they say 'if u thought Ubisoft was above this" and then they mention Haze. Ubisoft is among the worst offenders, why would we think they are above mismanagement and greed when AC is ridiculously milked and their games are often stuffed with MTs? And who keeps buying The Crew? The Crew 2, a terrible sequel to a terrible game. Virtually every Ubisoft game is a "service" based game with MTs. Oh, and they've had numerous downgrades this gen. The funny thing is, ppl somehow slammed Sony for Haze.

Blame Disney for 1313, they were the ones who cut development once they acquired Lucas.

Segata1733d ago

Project Hammer is another. Nintendo royally fucked over NST with that game leading to its cancelation and by that point, they were forced to change it to a Mii party game. Phantom Dust and Scalebound from MS as well. Sony with Lair.

IamTylerDurden11732d ago (Edited 1732d ago )

Phantom Dust 100%. First Microsoft announces a Phantom Dust remake, then radio silence, then they announce a Phantom D remaster and ppl are confused as to what happened to the remake. Then, low and behold, Microsoft stealth releases a Phantom Dust port with no visual improvements and microtransactions. It was a disgrace. I bet the game is either delisted or shutdown by now. They showed a Phantom Dust CG trailer at E3, so i would imagine they had bigger plans for the franchise and something got screwed royally.

Segata1732d ago

MS demanded a lot for a game that had a $5 million budget. MS wanted a bunch of multiplayer and the studio said they needed a bigger budget for that so MS canceled the game and shut down the studio laying everyone off. MS nearly put PG out of business with canceling Scalebound as well. Thankfully Nier saved them.

160°

5 Games That Would Have Been Totally Different if They'd Stuck to Their Original Pitch

Sometimes, games change drastically between their initial pitch and the version players get their hands on. Such was the case with these five games that would have been totally different if they'd stuck to their original pitch.

Read Full Story >>
twinfinite.net
Potnoodle9991877d ago (Edited 1877d ago )

Versus....😭😭

Daeloki1877d ago

Oh hell no, Borderlands is perfect the way it is, that gritty/serious vibe would have killed the game

Father__Merrin1876d ago

if this game had the ff13 battle system it would have been a joy to play. it just doesnt seem like a ff game to me

AK911876d ago

Twinfinite you come with some pretty cool lists but the fact that they're multi page kills it.

Fist4achin1876d ago

I was happy with how Prey turned out, but there was a reveal for Prey 2 and it looked awesome. They should still develop that concept into a stand alone game.