40°

Global Games Market Grows 6% – Number of Gamers Worldwide Will Rise Above 1.2 Billion This Year

According to Newzoo’s 2013 Global Games Market Report, game revenues will grow to $70.4 billion worldwide this year, representing a 6% year-on-year increase. The number of gamers is expected to surpass 1.2 billion by the end of the year. Regional growth in game spending is highest in Latin America and the Asia-Pacific region.

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cvgworld.com
100°

PC/Console Gaming Market Declines 2.2% in 2022, But Newzoo Reckons 2023 Will Be a Strong Growth Year

The PC and console gaming market slowed down slightly in 2022, but it's just a post-COVID correction. Newzoo reckons growth is resuming.

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wccftech.com
40°

Newzoo: Games Market Will Decline by 4.3% to $184.4 billion in 2022; Outlook Remains Positive

According to the latest Newzoo forecast, the games market will see a decline in 2022. However, the outlook for the long term remains positive.

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wccftech.com
80°

Newzoo study shows female gamers are most likely to be 'time fillers', mostly playing on mobile

The study broke down gamers of all types into eight distinct personalities based on their preferences and how much time they dedicate to gaming. This was developed by researching consumer habits from 30 markets around the world.

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gamesindustry.biz
AK911845d ago

That sounds like such a generalisation

Pricey1845d ago

This will be spun by both sides of the gender "debate" to validate their opinions. One will say it's proof that female gamers only play mobile games so traditional gaming doesn't need to adapt. The other will say that everyone is equal and the only reason female gamers prefer mobile games is because traditional gaming isn't doing enough to include them.

I have my own opinion but I think the best approach is to just make the games you'd love to play yourself and say f*CK everyone else.