The Sims was just a natural extension of ideas Will Wright had been playing with since the first Sim City game in 1989. Having incorporated social behavioural models into Sim Ant, and created rudimentary Sims to populate the streets for the otherwise forgettable 1996 effort Sim Copter, crafting a game based around the actions of simulated virtual people was a logical next step.
But while the concept seemed obvious to Wright, it didn't exactly catch the imagination of his fellow Maxis developers, corporate overlords Electronic Arts or even the general public.
KeenGamer: "From IKEA homeware to fun kids' stuff, let's rank all the Stuff Packs for The Sims 2. Expansion Packs gave us lots of great new ways to play, but Stuff Packs allowed you to deck your Sims out in cool new outfits and jazz up their homes with great new objects."
A voice actor for The Sims spoke about his experiences doing voice work for the game's fictional Simlish language, and how there was no dictionary for them
Xfire writes "It's not often that a video game franchise becomes successful enough that it gets a spin-off title or two. However, while most spin-offs help expand the base, some spin-off games end up being better than the original."
Zombie Army 4 was incredible, it just inches out Sniper Elite 4 which was also incredible.
"The game is a clear precursor to The Sims, validated by an interview with Will Wright (designer of The Sims) on January 20, 2000"
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