Hardcore Gamer: The only thing that makes us happy about this whole dark period of gaming history is that this didn’t start a trend. There was no Subway game where you had to run Jared around and stop him from getting fat again and McDonald’s never made a game where you tried to give an entire kindergarten classroom diabetes. Burger King stood alone in this madness, because surely nothing would help food sales better than a handful of crappy video games featuring a character everyone hated.
On the tenth episode of Keen Cast, David, Sean, and Tim voice their opinions on post-launch lootboxes, Billy Mitchell’s latest lawsuit, KFC’s official dating simulator, our beloved Sneak King, and all the major news from this year’s Tokyo Game Show.
I just never give into them.
I think more so than the loot boxes being an issue is how a game is developed around them. The concept of optionally paying for boosts, items, and whatnot isn’t an issue per se, it’s the fact that a game is developed around monetization that is the problem.
If, say, God of War had loot boxes for currency, upgrade materials or whatever, but the game stayed exactly as it is where all of these items could be acquired just as easily by playing the game and just going a little bit out of your way to farm some stuff, I think it’d be fine.
The real issue is the designing of a game to force people into spending money on these loot boxes or really any form of microtransaction for that matter.
VGChartz's Brandon J. Wysocki: "We’ve all had a thing (or things) that we enjoy even though it seems most others harbor a certain degree of contempt for it. Sometimes, wanting to fit in, we keep those likes a closely guarded secret. For me, when I was in elementary school, it was the cafeteria lunches, namely the mashed potatoes and gravy. When they came up in the cycle, many of my friends complained. Call me crazy, but I loved them, though I never went out of my way to let others know that, at least not after I heard their scorn for them.
Turns out my Dad felt the same way. I liked knowing I wasn’t the only one. As I grew up, I began to care much less about how others felt about my quirks and tastes, but I retained the sentiment that it’s nice to know I’m not necessarily alone in them (except for in cases where I want to be the only one and am far from it, I hate that!). Anyhow, here is a list of some of the games I enjoy that I believe qualify as “guilty pleasures,” along with some reasons why I enjoyed them. These games are, in one way or another, the public school lunches that I, right, wrong, or in between, enjoy."
Not ever gamer can handle the scariest horror games, but fret not, there are games out there for you for this Halloween holiday.
I liked these games. Call me a masochist.
They do hold the distinction of being the only 360/Xbox dual compatible games. They run on OG and boot as regular 360 titles without the emulation update.
I'm ashamed to admit I own a couple of these. Not that they're the world's worst games -- I'm mostly ashamed to admit I used to eat Burger King fairly regularly.
Is it bad that I still want to try out Sneak King? :/
When I was in college, our video games club officers had this disturbing fascination with Big Bumpin'. One meeting, we were going to have a Skyrim demonstration, but the officers wanted to play Big Bumpin' in front of us all instead.
True story.
one of the best xbox 360 exclusives