100°

The Co-op Podcast 50: Why Batgirl And Scorpion Are an Injustice to DLC

Gary at TheKoalition.com writes: We're back with another episode of The Co-op podcast, and we've finally hit a milestone of 50 episodes. On this week's episode, Michael A and Jakejames Lugo join us to discuss the leaked details for the Injustice: Gods Among Us character DLC. As knowledgeable DC enthusiasts they let us know why Batgirl and Scorpion specifically are terrible choices. You should also refer to our article we published a few weeks back talking about characters that should be added to Injustice: Gods Among Us.

Rockstar gave us new Grand Theft Auto V trailers this week, promising gameplay. The problem is that these trailers were more focused on showing us the three main characters (Michael, Franklin & Trevor) than showing us actual gameplay footage. Listen as we discuss why it was so important for us to see actual gameplay footage in this trailer. Richard Bailey also thinks Rockstar should at some point try giving us a female protagonist, do you agree?

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thekoalition.com
ElectroJade4028d ago

JJ has a cool name. Congratulations on your fiftieth Co-op podcast.

160°

GTA 5’s cut “James Bond Trevor” DLC was already part-shot, actor says

The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.

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theloadout.com
Killer2020UK22d ago

More interested in money than giving fans what they want. Such a shame

CrimsonWing6922d ago

With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.

Profchaos22d ago

I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.

Because when online started taking off many of the studio leads began having falling outs and leading including a founder

Demetrius21d ago

Ikr mfs that greedy it's ridiculous

andy8522d ago

This makes me sad. Trevor was one of my favourite characters in gaming

Demetrius21d ago

One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all

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50°

Grand Theft Auto V PC Optimized: Best Graphics Settings in 2024

Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.

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pcoptimizedsettings.com
310°

Ex-Rockstar Dev Finally Explains Why Small Planes Randomly Crashed in GTA San Andreas

Former Rockstar Games Technical Director Obbe Vermeij has finally revealed why some planes would randomly crash in GTA: San Andreas.

Profchaos39d ago

This fly by feature was on the cutting room floor due to the random plane crashes and it's one of those things I'm so thankful made it into the final version as these random fly by and crashes make the world seem more alive on the extremely limited PS2 hardware you needed everything you could possibly get in a open world to convey that feeling.

And accross hundreds of hours of gameplay I probably died around 3 times as a result of these fly by failures but I loved every time it happened

isarai39d ago (Edited 39d ago )

It made the world feel more human, and honestly kinda insane that even today with all these open world games, almost no one can capture that like R* even when compared to their ps2 games

Skuletor38d ago

Lol, I remember those. I vaguely remember dying from one crashing into my car once too.