10°

Wired's Impressions: Capcom Digital Day Delivers Downloadable Delights

Kicking off the Digital Day press event this week, Capcom's Chris Kramer said that 2008 will be "the biggest single year in company history."

That remains to be seen, but if its slate of spring and summer games is the yardstick, it's gotten off to a good start.

Over the next few months, Capcom's "digital initiative," announced at last year's press briefing, will finally be in full swing. Capcom is using digital distribution to revive several of its lapsed franchises, like 1942 and Commando. The inexpensive nature of downloadable games, and the fact that Xbox Live Arcade gameplay typically hews close to classic arcade style, means that the company can take a chance and continue some classic game series without having to radically redesign the core concepts.

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blog.wired.com
90°

Latest Humble Bundle packs ten Capcom games

The Humble Capcom Heroic Collection Bundle just launched recently. It has ten items including Monster Hunter Rise, Phoenix Wright: Ace Attorney Trilogy, Street Fighter 30th Anniversary Collection, and more.

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gamefreaks365.com
darthv72353d ago

I took advantage of the $1 deal for lost planet 3, strider, bionic commando and mega man. 3 of them run great on my steam deck. bionic commando sadly does not.

Father__Merrin353d ago

ive left humble bundle long time ago the pricimng is now off as well as game collection. humble monthly used to be excellent but thasts also downhill

70°

GameEnthus Podcast Unepisode 1: Assumptive Musings or Up to Speed

This week  Mike (@AssaultSuit), Tiny (@Tiny415) and Aaron (@Ind1fference) talk about things like: Guacamelee! 2, Flipping Death, Dead Cells, 3DS, 2DS, Kingsman The Golden Circle, The Darkest Minds, Mario Kart 7, Pixel Ripped 1989, Dante's Inferno, Splinter Cell Blacklist, We Happy Few, Wolf of the Battlefield: Commando 3, Arrested Development, Sea of Thieves, Ready Player One, Armada, Quakeholio, Doom Eternal, Diablo on Switch, Timesplitters, Torchlight, Extra Life and more.

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gameenthus.com
50°

Simon Viklund on Crafting Music for Payday 2, Bionic Commando Rearmed, and GTFO

"On this week's episode of The 1099 Podcast, the composer at 10 Chambers, former audio director at Starbreeze, and man behind the sound design in favorites like Payday 2, Bionic Commando Rearmed, and Brothers: A Tale of Two Sons, Simon Viklund, joins host Josiah Renaudin to explain how sound gets into games. Simon details what it's like creating both music and sounds for major video games, how aspiring designers can break into the industry, whether or not you have to capture all of your own original sounds, and what makes upcoming co-op shooter GTFO special."

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soundcloud.com