In today's gaming industry, just about any successfully and financially successful game means a sequel isn't too far behind. While that decision makes sense from a business point of view, it also means developers are expected to replicate success, and in some cases, catch lightning in a bottle yet again.
That's easier said than done, as can be seen by any number of sequels released year-to-year. Whether due to rushed development, a shift in direction, publisher pressure, or just failure to connect with gamers a second time, many sequels come up short.
We've looked through the pixels of gaming history to focus on the sequels we most felt were disappointing, misguided, or just plain broken.
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Gematsu writes: "Cooperative third-person shooter Helldivers II has sold 12 million units as of May 5, publisher Sony Interactive Entertainment and developer Arrowhead Game Studios announced."
And well-deserved. I'm having a ball of a time so far. Just need to change out my heavy armour, it's a murder on my stamina and sprinting.
SIE managed to find success with gaas quicker than I suspected. Arrowhead did a great job getting past that initial launch difficulty, I've been playing again recently doing mostly solo missions. Can't even get off the damn planet after completing everything, lol.
12 million is crazy, but it also paints an opposite picture to what the forums would have you believe about gaas. And it being more successful then the single player games of late also kind of proves to an executive gaas IS. what the consumer wants.
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Some legit picks. Silent Hill is lucky it didn't make the list. Even the HD Collection was fubar
Good 'safe' list. Should have included Final Fantasy XIII.
Oh god, RE6, horrible, very horrible game, each time i remember it, i wish i had thrown my 60$ in the air instead of buying that game.
fable 2 was crap
Very good list. Had me laughing a couple times given the jabs that are taken at some of these bad sequels.