Viva la Vita: "SEGA has announced that their rhythm video game series based on the popular vocaloid idol Hatsune Miku has topped 1.8 million shipments in Japan. The franchise which spans six releases over PSP, 3DS, PSVita, and PS3 originally began in 2009 and will continue onwards with this year's release of Hatsune Miku Project Mirai 2 for 3DS. SEGA specifically mentioned strong performance from Hatsune Miku Project Diva f/F for PSVita, and PS3 which have shipped a combined 390,000 units since launch."
Hatsune Miku: Project DIVA Mega Mix+ is seemingly releasing on PC on May 26th, according to new information found on SteamDB.
VGChartz's Adam Cartwright: "Despite its somewhat anaemic lineup of backwards-compatible titles (unusual in light of the genre’s strong pedigree on Sony consoles), Vita’s selection of rhythm games is highly impressive in the modern market with genre favourites like DJMax, Hatsune Miku and Taiko no Tatsujin all present and plenty of quirky oddities like Deemo, Love Live & Persona thrown in for good measure. You’re definitely going to need to try your hand at importing to get the most of the genre here, but that shouldn’t be an issue thanks to region-free hardware and easy-to-grasp gameplay."
VGChartz's Adam Cartwright: "the handheld was unable to attract certain types of software – western AAA development quickly evaporated, as did Sony’s own support, because there weren’t enough consoles out there for such titles to be profitable. But that doesn’t mean that every publisher failed to find success. Indeed, there are a number of franchises out there that have been able to appeal to the Vita’s niche and which have seen positive sales numbers and critical reception, leading to them becoming mainstays on the handheld.
It’s these series that I intend to examine in more depth this article – what they are, what entries we’ve seen, what success they’ve had, and what it’s meant for the console’s future. I’ll be using known sales figures where possible to back things up, hopefully demonstrating that the Vita has been a solid home for a number of great series despite its otherwise weak commercial performance on the market."
That's it I'm importing the Vita game!
She is so cute. x.x
I bought Project Diva f for Vita when I was in Japan last year, but the touch screen controls almost ruined the game. Oh, and I really can't get used to the vocaloid voices...
I only bought the game because of the heavy marketing there, and the fact that it was probably the only time in my life when I could say "I bought a Japanese game the day it was released!"
many games don't even ship that world wide! DmC would be one example, the game hasn't even sold 1 million yet. lol