10°

1UP Previews Plunder

1UP writes: "When Halo multiplayer designer Max Hoberman left Bungie in 2006 to start Certain Affinity, few knew what to expect from the new company. It was located in Austin, staffed with a handful of ex-Bungie employees...basically all we knew was it seemed likely they'd make multiplayer games -- a theory proved true as they announced their first two projects: a multiplayer map pack for Halo 2, and porting/matchmaking work on the Xbox 360 version of Left 4 Dead.

Now we have word on the third project, and the company's first original game: Plunder, a grid-based, pirate-themed (watch us squirm as we resist the Pimps at Sea reference) real-time strategy title that eliminates a lot of the complexity seen in most RTSes. As Hoberman describes it, "It's an action-RTS, single-player and multiplayer, and pirate. That's it.""

40°
5.0

STP: Plunder! Review

STP: Plunder is a paid game that plays like a freemium game. The basic joy you get at the beginning goes away fast, as you’re left doing the same thing over and over again with little pay off.

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slidetoplay.com
6.0

GameZebo : Plunder! Review

Mike writes, "Shiver me timbers, I have a pirate dilemma! Namely, I'm torn about what I should do. I recently started playing Plunder!, a great puzzle game with a pirate theme, but I quickly realized it's got a scummy side that will pillage your wallet at the first opportunity. Not only that, but a frustrating DRM-like service makes it unplayable at times. "

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gamezebo.com

Big Fish takes to the high seas with iPhone freemium puzzler Plunder

Pocket Gamer:
Best described as a puzzle version of Bomberman meets pirates, Big Fish Game's first freemium release Plunder! is set up in a grid, which contains one pirate ship per row, and is filled with mines, merchant ships and Royal Navy frigates.

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pocketgamer.co.uk