20°

Hotline Miami sequel takes out parallel plots, emotion of early 90s

Joystiq: "The sequel to Hotline Miami tackles the more touchy-feely aspects of the early 90s, Dennaton Games duo Jonatan Söderström and Dennis Wedin tell Joystiq at GDC. The gameplay will stray in a few different directions, with parallel plots built around the first game, and more attention on emotional experiences.

It's planned for PC, although Abstraction, the company currently porting Hotline Miami to Vita, can now work on the sequel's port "right away," Wedin says. Dennaton is in talks with Sony, but if all goes well the sequel may ship day-and-date on PC and Vita, Wedin and Söderström say. Devolver Digital is on tap to publish again, and Dennaton is still talking with them, too."

110°

Hotline Miami and Developer Dennaton's Future

"Hotline Miami and its sequel are the epitome of pulse-pounding arcade action. Not only that, but the vague story with just enough clues to piece it together combined with a tantalizing 80s electronic soundtrack make a truly remarkable experience. These two top-down twin-stick shooter games are some of my favorites of the past decade in games. Jonatan Soderstrom and Dennis Wedin formed Dennaton Games in 2012 with the first title. With their help, Devolver Digital was put on the map as one of the biggest independent game publishers we’ve seen thus far in gaming history." -- PlayStation Enthusiast

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playstationenthusiast.com
gangsta_red2137d ago

Hotline Miami hands down is one of the best games I have ever played. The style, the design, everything about it was just master craftmenship. Even nailing down the soundtrack put it above and beyond.

Unfortunately the sequel just couldn't live up to the first.

I felt that the sequel tried too hard to be strange and wierd as the first entry just flowers and felt natural.

The second game just didn't hold my interest because of this.

But I am still curious what these guys have next for us.

LucasRuinedChildhood2136d ago

In terms of the difficulty curve and general flow, the second game is much less of a straight line. There's a lot more highs and lows (it's less consistent and it's a lot longer). Overall, I preferred 2. it had more variety, increased violence, special abilities like dual weapons, a more insidious story, a better soundtrack, better art, etc. It was also way more challenging than 1 which I personally appreciated - it just felt like a natural progression in that regard.

However, the fact that there were just too many enemies off screen at times, it dictated your play-style too much (I was always more of a melee guy) and it could have done with a more succinct story are the issues that really held the second game back. At least for me anyway.

Sidewinder-2137d ago

Definitely a game that captured my imagination at the time.
Never tried HM2. Tried re-playing the first on Console and just couldn't get a feel for the controls.

AK912137d ago

I loved HM1 & 2 whatever Dennaton Games do next I’ll support them.

40°

Dubmood releases a Hotline Miami 2 inspired synthwave album called “Force De Frappe”

Electronic artist Dubmood is pleased to present Frappe De Force, an original and hard-hitting synthwave album that features Dubmood’s Hotline Miami 2 track, “Richard,” and unused demo submissions as a foundation upon which to build a unique and twisted story about an evil Swedish defence system AI, a French nuclear deterrence program gone bad, and AI-built female androids flying vintage SAAB jet fighters over a dark Gothenburg archipelago in 1981.

40°

Hotline Miami 2 level editor beta launching next month

Coming to PC, Linux and Mac only

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dennaton.blogspot.com.au