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Gamer Chatter Podcast Episode 010 - Naming Our Electronic Devices

This week we get to your awesome emails, the community question which was Pick 3 games from your collection, you have to play one for the rest of your life, Break one, and Trade one. Our general chatter and we find out what is grinding Tim’s gears this week. We also hit you up with the latest news this week, and what will be hitting store shelves this week. Please excuse our 5 minute laugh break as I make Tim cry at Amy’s expense, sorry Amy! Hope you all enjoy the show!

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gamerchatter.com
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Gears of War: Judgement, a Ten Year Reunion

WTMG's Aaron Price: "Revisiting Judgement is always a treat, especially now, ten years after its release. It received a lot of hate for its changes upon release, but it has aged like an average quality wine. It’s not perfect, but it’s more than worth a playthrough, which leads me to the last thought on the game, as little as I’m looking forward to it… it’s time to try for all the challenge stars in the campaign on Insane difficulty. Pray for me."

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waytoomany.games
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March Madness Podcast Video Game Showdown

Starting with the top 128 best rated games on Metacritic and putting them head-to-head tournament style! The round of 16 for the March Madness Podcast. Vote for which games you think should go through!

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gamerhub.co.uk
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How important are narrative and lore elements to video games? | GETL Podcast

GETL Podcast says: "In episode 81 we discuss the interesting nuance surrounding narrative and lore elements within video games, and how this interactive medium is both a boon and a curse for lore junkies".

Unknown_Gamer5794825d ago

The short answer is, it depends on the game and whether or not narrative is the focus. For example, maybe it's important to provide us with the social commentary that accompanies the fall of civilization as we come face to face with the dark side of humanity in the struggle for survival. On the other hand, maybe we just need to shoot zombies, and that's cool too. The videogame medium is versatile enough to allow for either approach, some combination of both, or something in between.