But this isn't so much about how much Ocarina blew my mind, versus how it was the first game to make me cognizant of Princess Zelda, and…why she was so legendary. Link and Marin’s relationship in Link’s Awakening is as imaginary (read: implicit, dreamlike) as the world of Koholint itself. But Ocarina was the first game ever to fully evolve the relationship of Link and Zelda…and to make me realize, and most definitely admire, that Zelda wasn't nearly as submissive as Princess Toadstool. Realizing that Zelda was Sheik, contemplating what it must have been like to be in disguise for seven years, seeing her completely kick ass when stripped of her royalty—whether you call me naïve or not, the relationship between Link and Zelda (and Zelda’s character in itself) is the reason I was determined, at that age, to find a woman who could think for herself—that this kind of woman was worth protecting, worth seeing as “legendary”, or even as a goddess incarnate.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."
Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her
Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.
Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."
Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before
Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.
Good read.
Esp. the part where the author talks about why it truly is "Legend of ZELDA". Interesting thoughts on the Link-Zelda dynamic.