"The hallowed place that Harmonix’s Frequency had in my gaming experiences has fallen from grace. Don’t get me wrong, a thin layer of nostalgia keeps me from hating this game, but it is definitely not the game I remember.
Other gems from Harmonix like Rock Band Blitz and Amplitude may have spoiled me."
- Tom Farndon
In 2005 a new gaming fad descended upon home consoles that resulted in lots of rock and roll appreciation, a great fusion of music and games, and lots of wasted real estate with plastic instruments both on store shelves and in homes. That phenomenon was developer Harmonix and accessory manufacturer Red Octane’s Guitar Hero. Taking from Konami’s Bemani series of games the rock/rhythm title had you playing lead guitar for influential rock bands over the decades. From there it grew into one of the biggest selling franchises (and even a second franchise, Rock Band) that helped define the last generation of consoles.
"With PAX East just days away, this week’s Pixelitis Podcast is an exercise in brevity, as hosts Andrew Martins, Patrick Kulikowski and Tom Farndon barrel through their weekly podcasting duties.
There are no breaks. No Jon St. John pretending he’s Duke “Equal Opportunity Ass-Kicker” Nukem. No music in the middle of the show. Just one single podcast coming at you like a bullet train.
It was also Patrick’s birthday, so that’s also something."
- Pixelitis Staff
Grant Potter: "So in case you haven’t noticed yet, a lot of Snackbar Games writers have had Rhythm Heaven Fever for the past two weeks or so. It’s a great experience, the visuals are charming, the gameplay is easy to pick up, and the music is spot on. It’s a rhythm game done right. Playing it brings me immense joy as I love both rhythm and music games."