Publisher and developer Midway has released the results of its holiday quarter and full year, showing Q4 sales falling to $77.6 million, and losses rising considerably from $2 million in 2006 to $29.7 million, with execs saying the company has "overcome many of [its] technology hurdles" for a "smoother" 2008.
The company did trumpet the achievement of its Epic co-release of Unreal Tournament 3 for PC and PlayStation 3, which it notes has shipped over a million copies worldwide, and took home a number of awards, as did its The Lord of the Rings Online: Shadows of Angmar.
New raids, class updates, festivals and more are on the calendar.
Now this makes me feel old! I remember playing the beta while I worked at Gamestop. I honestly didn't even know this game was still online! A quick search showed that it's even F2P now, so I may check it out for nostalgia's sake.
I only subbed at launch for 1-2 months bc I was already caught up in WoW at the time. I love the LotR universe though and would like to see how it's being handled these days.
Before the Shadow is the latest expansion to the still-thriving MMORPG, Lord of the Rings Online, introducing new regions and mechanics.
From MMORPG: "Some Lord of the Rings Online players may have been aware of an unofficial rogue server project that was set to release this month called Echoes of Angmar. Aiming to create a true vanilla version of LOTRO, trait lines and map-less Old Forest and all, the server ran the real risk of drawing legal ire down on its head because of the unlicensed use of a very much still-operating and still-in-development MMO.
PLAY LOTRO FOR FREEAnd in fact, the Echoes of Angmar’s team received a cease-and-desist letter from Middle-earth Enterprises today demanding the cessation of all work and operation: “It is thus with a heavy heart that we must ask that you immediately cease all of your unauthorized use of Echoes of Angmar, and all other Tolkien-related IP on all platforms.”
with other companys down 100s of millons, Midway can make it back with a solid 08 line up
In all FPS you need split screen 4 player.. in Unreal console gaming its unheard of
well.. hopefully 2008 will be more beneficial to them... UT3 is awesome by the way!
Most of that money was lost in Stranglehold. That game was a big let down. I was really hyped about till I played the demo, then I just forgot about it completely.
They shouldn't have made 3 different and expensive games with a single engine in 1 year. Hour of Victory, Stranglehold and Blacksite. Hour was a disaster, Blacksite was disappointing and Strangehold wasn't that big even though it cost more than $30 million. They should have spend much less money on them instead focused on their main franchise: Mortal Kombat. Put the 30 million into making it and with 2-3 years of developement it could have been a big hit like MK2.